Rafael-Domination on DeviantArthttps://www.deviantart.com/rafael-domination/art/AZEGAN-FILES-SHEATHES-10-ASSETS-001-384297714Rafael-Domination

Deviation Actions

Rafael-Domination's avatar

AZEGAN FILES: SHEATHES-10 ASSETS 001

Published:
6.3K Views

Description

GENERAL OVERVIEW

- If the Natura State commands unorthodox forms of 'Life' then the Machina State wields 'Technology' of the same order. Make no mistake, SHEATHES-10 may have integrated 'itself' into the current Universe, but it sure as hell doesn't 'originate' from it. Emperor Vulcan acknowledges and intends to take full advantage of this trait, which is why of the three SHEATHES-10 Monarchs, he places first in the category of 'most frequent' usage of Excell-Enclosed Realities, with Empress Gaia trailing behind in a close second, and Empress Hecate taking the third place. Emperor Vulcan also plays off SHEATHES-10's 'Wolfsbane Heritage' more than his colleagues. While Empress Hecate is required to use Cozen as opposed to True Magic, Emperor Vulcan takes great pride in paying homages to Wolfsbane with his Assets. As such, while his 'Sciences' do have a firm anchor in what is 'Logical' in the resident Realm of Existence, the Monarch of the Machina State is more than capable of playing with how his toys work and how they shouldn't work, no matter how the general consensus says they have to work.



SPECIFICATIONS OVERVIEW

- Subject Identity: Technology Icon Set 1

- SHEATHES 'Number': 10

- Subject State: Machina

- Subject Tier: Fodder + Basic + Advanced



PICTURE OVERVIEW

- 1: Icon for Directed Chronoplasma Weapon.

- 2: Icon for Imbued Macro-Quantum.

- 3: Icon for Noetic Coding Field.

- 4: Icon for Pacata Clausuram Broadcast Device.

- 5: Icon for Colletic Coding Field.

- 6: Icon for Personnel Warp Drive.

- 7: Icon for Vora Bolt.

- 8: Icon for Directed Locoplasma Weapon.

- 9: Icon for Frenetic Coding Field.



UTILITY OVERVIEW

- Directed Chronoplasma Weapon: The science behind this almost inconceivable, so mechanics explaining how in the world it works are highly classified. Put into layman's terms, anything utilizing DCW Technology is capable of firing streams of 'isolated time' at a target called Chronoplasma. Whatever is hit by by a DCW stream is forced to exist in two different continuums of time at once. Though only parts of the target engulfed by the stream of Chronoplasma will be affected, such parts effectively travel through time (but not space) separated from the target as a whole. Shielding and armor are completely bypassed, as they too are transported along. In actuality, 'Chronoplasma' itself is supposed to be an impossibility. To take two stable periods of time and make them exist coexist in the same vicinity (in a manipulated trajectory at that) is asking for all sorts of paradoxes and contradictions. However, the Hora Bolt, which is another form of 'energy' created within Excell-Enclosed Realities like the Ira Bolt, is able to siphon and keep 'Time' within itself until its charge runs out or the resident Universe rejects its existence.

- Imbued Macro-Quantum: Also a mind-numbing concept and a direct slap to the faces of many Science Textbooks. Using the Parva Bolt (which is an Excell-Originated Energy that exists both in the Quantum Realm and the Cosmic Realm, and able to 'link' the two together) Emperor Vulcan is able to make regular-sized Subjects behave as if they were Quantum Particles, or the like. For example, he can cause his fleets to exist as a 'probability wave' until observed. Troops are able to Entangle themselves, allowing one to mirror the actions of the other. Ammunition is able to perform Quantum Tunneling, simply bypassing defenses they wouldn't have been able to surmount. The uses of this are limited only by Emperor Vulcan's imagination. The one catch is that by charging up anything with the Parva Bolt, thus 'imbuing' it with Macro-Quantum Mechanics, Emperor Vulcan is essentially condemning it to being rejected by the current Fabric of Reality as if it was a creation from an Excell-Enclosed Reality. To use this on more expensive, permanent Subjects is considered unwise, unless of course the situation has become dire enough.

- Noetic Coding Field: Machina Coding Fields are unique even within SHEATHES-10 because they are regular assets until their Monarch activates a 'second level' of them. Then, they become Emperor Vulcan's Grand Escutcheon, which are the 'opposite' of Superweapons. Machina Coding Fields are comprised completely of Machina Code, which is simple data that has been charged up by Dea Bolts to the point where it has become semi-corporeal. Machina Code is essentially halfway between Virtual Reality and True Reality; it is the very aspect of 'Fact' itself, crystallized and empowered into being something else entirely, something far greater and more powerful. Noetic Coding Fields are used by Emperor Vulcan to convert 'pure information' into 'actual things'. Subjects with capable of creating Noetic Coding Fields are able through those to 'produce' their 'thoughts' into anything from 'useful items' to 'companions'. Of course, like the all other Machina Voltages, the Dea Bolt can only last so long within a Universe where it isn't supposed to exist. However, it is only responsible for supercharging 'Data', and enabling a Subject to convert it into something more 'actual'. Whatever the Subject manufactures via Noetic Coding is completely a 'part' of the current Universe and bound to its rules and regulations. As such, fabrications from Noetic Coding Fields won't fade away, not unless they have been infused by the Parva Bolt, or other 'tainting' Machina Voltages. If an Noetic Field is activated as a Grand Escutcheon, it receives a drastic increase to its size, and it enables Emperor Vulcan to convert information into 'events'.

- Placata Clausuram Broadcast Device: An uncommon but supreme defense mechanism that can only be mounted on larger Subjects. The PCB Device is a direct homage to a Wolfsbane Protocol of the same name. When utilized, it generates a Area of Jurisdiction that instantly, continuously and absolutely transports anything not of the Machina State outside itself. It is a simple defense in concept, but its abilities cannot be bypassed, whether by light, matter, gravity, dimension, time, or magic, for all such things can and will be relocated outside the PBC Device's Area of Jurisdiction. Only their Machina State equivalent that exists as part of SHEATHES-10 Territory will remain, and those are under perfect control of the Monarchs. Psionic Abilities (like those belonging to the 'Bittercress Walker') which would normally work as long as the Psychic Mind knows where its Target is located, are not able to affect Subjects within the bounds of an activated PCB Device. Unorthodox methods of delivering ordnance (like Empress Hecate's various Blast Spells, many of which create an explosion within their Target) are also ineffective; the ordnance itself, its entry point, the event of its appearance, and its effects are simply booted out of the PCB Device's Area of Jurisdiction. Speed of delivery is rendered irrelevant; no matter how fast the explosion, for all sakes and purposes it happened outside the PCB Device's Area of Jurisdiction. The major downside to the Device is the ludicrous amounts of energy it needs to operate. For every 1.5 minutes of activation, it consumes 1 Ira Bolt. Considering how Ira Bolts are supposed to be an infinite source of energy for as long as they exist, that gives an idea of how expensive (and potent) PCB Devices are.

- Colletic Coding Field: Where defenses fail, the ability to recover can be the deciding factor between victory and defeat. Colletic Coding Fields use Machina Code not to 'make' things but to 'record' them. Once applied, a regular Colletic Coding Field 'scans' and then 'confirms' the 'information' of a Subject; this is its primary purpose. Then, it waits. From here, anything can everything can happen to the Subject in question. It can be blown to pieces, each fragment enchanted to never heal or resurrect, pounded into sub-atomic particles, of which every single one can be sent to various places and dimensions. Barring a dismissal from Emperor Vulcan, regardless of what has elapsed, when the Colletic Coding Field initiates its secondary purpose, the Subject is returned to its 'latest recorded situation'. In effect, Colletic Coding Fields are akin to a 'Saved Game', one that the user can return to if events take a turn for the worse. This is not Time Travel, despite the Colletic Coding Field reverting a Subject's State to one taken note of in the past. Certain places can prevent Time Travel within them, like Empress Hecate's Pantheon Temples; none can prevent the work of a Colletic Coding Field. If activated as a Grand Escutcheon, Colletic Coding Fields receive a drastic increase to their size, and they enable Emperor Vulcan to constantly 'lock' recorded information in place, preventing any changes from being made to it. Of course, how the Subject performs depends on the information about it that has been 'locked'. If its momentum is 'perma-locked', then it cannot move. Like all Grand Escutcheon, a Level-2 Colletic Coding Field can only exist within SHEATHES Territory. However, it is special in that applying it to non-SHEATHES Targets is just as easy. If used so, it becomes the bane for anything that changes on the fly. Anything from Polymorphic Code to Polymorphic Genetics will be stuck in a single phase, unable to adapt or manipulate itself. Colletic Coding Fields cannot be used in rapid succession on the same Subject outside the Yggdrasil Galactic Triumvirate; doing so 'corrupts' their 'data', and as Emperor Vulcan found out, 'corrupted data' can be even more harmful to his Subjects than an all-out assault from an enemy

- Personnel Warp Drive: Out of the Technology Emperor Vulcan wields, this one is the most straightforward. The only think he had tweaked about it was its refinement. While most Warp Drives are mounted on ships, this one is mounted on soldiers. Its mechanics are identical to the average Warp Drive, too. Machina infantry are able to slip through Space-Time using a Warp Bubble, one that allows them to circumvent the speed limit set by the Universe, that is, the speed of light. Naturally, the dilemma here is how one is supposed to provide enough fuel for such a device. This is where the Ira Bolt comes in handy. All a Machina Infantry unit has to carry a single Ira Bolt Battery, and it will have all the energy for Personnel Warp Drive it will ever need. As usual, it will need to replace Ira Bolt Batteries when the current Fabric of Reality rejects the existence of the one it had been using most recently. Other than that, it can use the Personnel Warp Drive for as long as it wants to, as Ira Bolts never run out of juice. There are two 'catches' to this device. One, is that the Infantry Subject using it need to exit the Warp Bubble to interact with anything. Because the Subject in question is 'slipping through' Space-Time, it will phase through Mass and Matter without harming it. Two, is that there is a 5-second delay before the Personnel Warp Drive can be used again, although there is no 'time limit' for the duration of an instance of usage.

- Vora Bolt: As with the Ira Bolt and the Dea Bolt, the Vora Bolt is another created 'Energy' that originates from an Excell-Enclosed Reality. Also like the Ira Bolt and the Dea Bolt, the Vora Bolt operates on its own set of 'Laws', 'Logic' and 'Physics'. By all rights, the Ira Bolt, the Dea Bolt, or the Vora Bolt cannot be said to be 'real' or 'conventional' energy in the first place. They are incompatible with the Space-Time of this Universe, and they can simply ignore any Anti-Energy, Non-SHEATHES Energy Manipulation, or Energy-Leeching methods and/or abilities that may be brought to bear against them. Their Quantum States are also incomprehensible; the Ira Bolt, Dea Bolt and the Vora Bolt do not have any 'particles' associated with their existence or effects. They do not exist as the flow of 'Iratrons', 'Deatrons' or 'Voratrons', the way Electricity would exist as the flow of Electrons. Despite this, they have and are 'power' and 'potency'. They can be 'fuel' for Troops in the Machina State, or they can be 'ammunition' for their weapons. The Ira Bolt functions as a never-ending source of all-purpose energy. The Dea Bolt functions as an energy that empowers mere data to become something more influential. The Vora Bolt functions as an 'energy' that devours other 'energy'. And, even among Emperor Vulcan's Machina Voltages, Vora Bolts are special. While most Machina Voltages have a set duration of existence before the resident Universe gives them the boot, Vora Bolts can eat other energies to sustain themselves longer. Normally, they don't do anything against Mass, Time, or Matter. They only 'eat' energy. However, according to String Theory, 'everything' is made up of vibrating Superstrings, the 'vibration frequency' of each one determining what it 'is', whether it is a Quark, a Photon, or an Boson. More advanced Vora Bolts are able to consume the 'energy' of Superstrings, causing them to cease vibrating altogether. Since a Superstring without a 'vibration frequency' does not exist, then it literally ceases to exist.

- Directed Locoplasma Weapon: In the same way DCW's fire stable streams of isolated time, DLW's fire stable streams of isolated space. Instead of using the Hora Bolt, Directed Locoplasma Weapons use Zona Bolts, which can 'contain' and 'carry' Space with itself, albeit Space in the sense of Location and Area. Whatever is hit by a DLW stream is forces to exist in two places at once, and even the most durable shielding or armor is simply 'transported' along. Unlike DCW's, DLW's have no say over 'when' the Target is sent off to. Thus, it is possible for a faction hit by a DLW to find and retrieve the Locoplasma-affected portion, that is, if it is still in the same universe. Note that Directed Locoplasma does no real 'damage' to anything it has encompassed. It neither crushed, bruises, melts, corrodes or warps its Targets. As such, DLW's can be used defensively. Machina Subjects can aim them at friendly Targets, transporting them out of harm's way. It also helps that DLW's can be instructed to 'deposit' their Targets at selected locations. For friendly factions, their exit point need be no further than a hundred meters, just far enough to avoid enemy fire. Said factions must be willing to cooperate, because if they partially dodge a Locoplasma stream, then only part of them will be transported.

- Frenetic Coding Field: One of Emperor Vulcan's assets that are disqualified to be considered STABS-Echelon. Frenetic Coding Fields are used only for War Games, and never see any action outside the Yggdrasil Galactic Triumvirate, as their usage could be considered a grave threat to peace. Even Empress Gaia and Empress Hecate get a little wary whenever Frenetic Coding Fields are called upon. Where Noetic Coding Fields 'convert' information into reality, and Colletic Coding Fields 'preserve' information perfectly, Frenetic Coding Fields 'agitate' information in ways that can be described (albeit grossly understated) as chaotic. Frenetic Coding Fields use Machina Code to rapidly and randomly change the 'facts' about whatever they contain, manipulating them in ways they should never have been manipulated with. This seems like a gimmicky procedure, and it totally is, but one must cannot ignore that data within a Frenetic Coding Field shifts nearly a transfinite amount of times within the blink of an eye. FCF's can theoretically contain 'anything', 'everything', 'something', and 'nothing', perhaps at the same time. Now, while Frenetic Coding Fields appear to be only good for confusing enemy scanning methods (and they are super effective in that regard) they have a much more dangerous side effect. When a Frenetic Coding Field is dismissed, this 'chaotic information' doesn't immediately 'go away'. It spreads out for an instant, completely devastating everything within the vicinity. This is the reason why both Empress Gaia and Empress Hecate regard Frenetic Coding Fields with a degree of nervousness, as well they should. It is extremely difficult, even for the most talented Oracle, to comprehend what exactly a Frenetic Coding Field will unleash, much less predict and prepare for it. Unlike most Machina Coding Fields, the Frenetic Coding Field cannot be activated as a Grand Escutcheon, as its purpose is purely offense-based.



EMPLOYMENT OVERVIEW

- Directed Chronoplasma Weapon: Obviously, this is the go-to asset against an opponent that can protect his/her forces with super-durable materials. No matter how strong the alloy, it succumbs to Chronoplasma. This is because the DCW doesn't seek to 'challenge' the sturdiness of a defense, unlike most weaponry. All a DCW does is embrace its Target and send whatever part it has taken a hold off to a different period of Time. The material or shield in question is still as durable as ever; it simply exists in a different 'Era'. The one weakness of this weapon is gravity, which as been known to warp time. Time-based defenses can also interact with it, but not as effectively as gravity.

- Imbued Macro-Quantum: An all-purpose tool in Emperor Vulcan's arsenal. Its uses are just about as endless as the Monarch of the Machina State's ability to fit it to any situation. He can even use it to trigger Retrocausality, allowing 'effects' to take place before their 'cause'. Bullets need not have to deal with armor or shielding because they've 'already arrived' at their destination (that is, the vulnerable spot on an enemy's body they've been aimed at) and the act of the gun firing is just to 'prove the fact'. Through use of Imbued Macro-Quantum, Emperor Vulcan effectively takes a Realm where the majority of Scientific Theories break down and merges it with a Realm where the majority of said Scientific Theories take place. This is an asset he takes great pride in, and his Monarch's Authority guards it ferociously. Nonetheless, Imbued Macro-Quantum Mechanics do have their downs. As mentioned, the Parva Bolt is needed to charge something up with Macro-Quantum Mechanics, and doing do condemns it to being rejected by the resident Fabric of Reality sooner or later. There is another dilemma with Macro-Quantum Mechanics, and that is the complexity of its usage. Emperor Vulcan is, after all, a very young Monarch, despite his appearance when Manifesting as a 'Person'. He doesn't have a perfect grasp of it, and if he makes a mistake in his calculations, the results could be as unfavorable to him as it is for anyone who opposes him.

- Noetic Coding Field: Another super-versatile asset, one with even more applications than Imbued Macro-Quantum, and much easier to use. Noetic Coding Fields, like all Machina Coding Fields, appear as disembodied 'holographic computer screens' made out of glowing energy. The 'text' on said 'Screens' can move about, forming complex 'documents', usually as a detailed collection of equations, formulas and paragraphs. What looks like a bunch of indecipherable symbols then 'pieces' themselves together, forming whatever Emperor Vulcan has commanded. Noetic Coding Fields on Machina Vessels can fabricate additional cannons. Ground Troops can create more gear for themselves on the spot. Constructs can imprison interlopers within a coat of materials directly layered above their skin, restricting all forms of movement without killing anyone. And when activated as a Grand Escutcheon, Noetic Coding Fields can take their abilities as step further and convert 'information' into 'events'. Having faced Noetic Coding Fields alone, many who've bashed heads with Emperor Vulcan on the playing field of Technology soon realize that he is no slacker in this department.

- Pacata Clausuram Broadcast Device: Mostly used on Machina JiL-Hospital Ships, within which 'room' is made in the Jurisdiction of PCB Device where the injured may be kept. This 'room' is like a bubble of air within a bubble of water surrounded by air. While trajectory-based fire cannot reach it, since it has to go through the outer bubble, Dimension-Phasing ammo can due to such weapons not needing to travel from Point A to Point B. Such weapons still won't harm the Vessel, but it will kill any passengers within the Non-PBC 'bubble'. To commit that kind of atrocity is not only considered an act of great cowardice, but it is counted as 'two strikes' against the Monarchs instead of one. Furthermore, JiL-Hospital Ships are equipped with immense mounts of Ira Bolts, the most out of any Machina Vessel their size, able to maintain their PCB Device for weeks on end. Theoretically, JiL-Hospital Ships can easily lay waste to incalculable areas with the amount of fuel they hold, but that would a violation of SHEATHES-10 Neutrality, incurring annihilation from Boss 'Patrons'. Emperor Vulcan is actually incapable of willingly exploding a JiL-Hospital Ship for the sake of causing harm outside of War Games; it is against his very Essence and Being to do so. If he tried to force the topic, the strain would kill him long before he succeeded.

- Colletic Coding Field: Usually utilized as a secondary defense, and as a way to limit the abilities and forms of any foe. Colletic Coding Fields are great against Targets who have overwhelming firepower. No matter how badly a Machina Subject is damaged or how utterly it has been wrecked, when the Colletic Coding Field reverts it back to its 'recorded' state, it reverts back without fail and without consequence. Opponents who can shift or morph can also fall prey to Colletic Coding Fields; however, timing is key here. Once the CCF reverts its Target back to its 'recorded' state, a strike must immediately follow, otherwise the 'reverted' Target could shift before proper countermeasures can take effect. Only as a Grand Escutcheon does timing not become an issue for Colletic Coding Fields, as the 'recorded information' remains as is until the CCF is deactivated or dismissed.

- Personnel Warp Drive: Enables Machina Infantry to bring knives to gunfights and still win. When one is traveling faster than the speed of light, even lasers lose their threat. However, Emperor Vulcan can do nothing to eliminate the fact that Infantry Subjects still need to exit Warp Speed before engaging anyone. The most powerful blade in Machina State armories will still 'ghost' through the most vulnerable Target at Warp Speed, which means Machina Troops become open to attacks when attempting an attack of their own. They are unable to boost their speeds to increase the power of their blows, so a Machina Infantry Subject can only hit as hard as it was designed to do. Of course, FTL punches are available to Emperor Vulcan via Macro-Quantum Mechanics, but such things are reserved only for War Games, not to mention if a Subject isn't durable enough for the task (as such a velocity also increases one's mass to transfinite levels) then hitting something at Warp Speed is nothing short of suicidal.

- Vora Bolt: Not to be confused with Anti-Energy, which is the 'charge opposite' of Energy, or Nega-Energy, which is the 'conceptual opposite' of Energy. The Vora Bolt is an Energy that treats other Energy as fuel, like a match to a barrel of gasoline. However, a tiny Vora Bolt 'spark' will not turn into a 'tempest' if 'fed' enough Energy. The only thing that happens when Vora Bolts consume a Target is that it prolongs its lifespan; its power and size does not increase per meal. The nice things about Vora Bolts is that their 'frequency' can be adjusted to focus only on one type of source at a time. Vora Bolts can also be tailored to 'devour' Energy in different ways; not everyone eats the same way, so the same can be applied to Vora Bolts, which can be made to merely 'nibble' at an Energy or 'wolf it down' greedily, or eat only the 'vegetables' while leaving behind the 'meat', or go straight to 'dessert' instead of starting with the 'appetizers'. This allows Emperor Vulcan to focus their capability, and also to reduce any accidents or unforeseen situations. Vora Bolts are primarily used for non-lethal weapons. A Vora Bolt set to 'devour' Kinetic Energy from a Target will lock it in place, and its temperature and luminosity will remain unaffected. Vora Bolts can also be used to defend against Energy-Based attacks, negating anything from Magical to Thermal, Quantum to Cosmic Energies. Of course, they don't do anything against Matter, at least not until Emperor Vulcan orders them to consume Superstring Energy, but that is something permitted only in War Games.

- Directed Locoplasma Weapon: Like Chronoplasma, Locoplasma can by pass defenses by not meeting them head-on, opting to 'send away' said defenses instead of 'breaking' them. The difference between Locoplasma and Chronoplasma is that the latter is stronger at 'separating' affected parts from unaffected ones, and the former is not affected by Gravity. The deal with Chronoplasma is that the Time within it, held by the Hora Bolt, is still subject to the laws of physics. Since Gravity warps Time, any sufficiently-large object can curve or redirect Chronoplasma streams. Locoplasma is different in that Zona Bolts 'absorb' and 'store' measured Areas, not just Space, which can also be warped by Gravity. Space exists in the Area contained by a Locoplasma stream, but regardless of how much Space there is, or whether that Space is affected by physical forces or not, a Locoplasma stream retains its size even in the face of Gravity. If a DLW were to be fired at a Black Hole, for example, both the Black Hole and the Space being warped by said Black Hole would be transported. The one weakness of this weapon is a Time, but not just any kind of Time. Black Holes naturally warp Time, but even the 'area' that the Event Horizon takes place in would have been encompassed. For Locoplasma to be blocked, one needs to bar its path with a Time-based defense that indefinitely delays the DLW stream from reaching its Target.

- Frenetic Coding Field: Primarily used as 'Shock and Awe' weapons during War Game Sessions. They can be used to obscure secrets, as the pandemonium of information they create cannot be sorted out; there is no way to 'scan through' a Frenetic Coding Field, neither can Fate or Destiny be used to fathom it. The 'Data Chaos' they hold within themselves can also be directed by Kinetic Coding Fields in the form of 'streams' that make zero sense to computers or minds alike. Anything caught in a Frenetic Coding Stream is also subjected to the same facts-changing mess and thoroughly 'scrambled'. However, despite their known utility purposes, Emperor Vulcan prefers simply to detonate them helter-skelter in the ranks of his colleagues forces, sowing disarray and forcing them to expend whatever tricks they may have hiding up their sleeves. The Colletic Coding Field is one of the few things able to stop a Frenetic Coding Field dead in its tracks.



VARIANT OVERVIEW

- Mandatory Emissary Note: It is tradition for 'Watchers' to document a variant of a Subject from its Sibling-SHEATHES, if one exists. Despite their close bond, however, Sibling-SHEATHES are unable to exchange Subjects. Any Monarchs who have 'Lesser Numbers' risk dying from overexertion if attempting to accept a Subject from a 'Higher Number' Monarch. Any Monarchs who have 'Higher Numbers' are guaranteed to crush a Subject from a 'Lesser Number' Monarch in the 'grip' of their Authority. No exceptions. 'Higher Number' Monarchs cannot reinforce 'Lesser Number' Monarchs with Subjects. 'Lesser Number' Monarchs cannot evacuate Subjects into the SHEATHES of 'Higher Number' Monarchs. No 'Equal Numbers' exist for SHEATHES. All data contained herein applies to SHEATHES-10 and SHEATHES-700 only.

- Commanded Chronoplasma Weapon: Functions like Directed Chronoplasma except for two key differences. First, is that Commanded Chronoplasma can be manipulated even as it is traveling on its way, not that it needs to travel from Point A to Point B; it can simply be 'created' anywhere. Second, is that Empress Boudicca's Chronoplasma is immune to gravitational hindrances.

- Infused Macro-Quantum: Almost identical to Imbued Macro-Quantum. It's just that Infused Macro-Quantum can be applied to a much wider area, able to make Multiverses behave like they were subatomic particles. Empress Boudicca's Macro-Quantum Mechanics cannot be rejected by the resident 'Rules and Regulations'; in fact, they tend to overpower the latter.

- Noetic Programming Field: Function remains identical, however Noetic Progamming Fields have no size limits, neither do they run on regular Dea Bolts. While regular Noetic Coding Fields are more the materialization of Virtual Reality, Noetic Progamming Fields are akin to Transcosmic-Level Reality Warping, seeing as they are able to Re-Warp Reality already shaped by Cosmic Beings.

- Pacata Clausuram Broadcast Contraption: No SHEATHES-700 Variant. Empress Boudicca has a special arrangement with Dante Vulfuris that enables her to keep the actual Placata Clausuram Protocol permanently activated on her ships, which have been renowed to be 'untouchable beyond untouchable'.

- Colletic Programming Field: Name is theoretical. No actual SHEATHES-700 Variant. Empress Boudicca can revert her fleets back to any previous state almost as soon as they are destroyed during SHEATHES-700 War Games Sessions, which is the only place her Vessels may actually be destroyed; nothing Non-SHEATHES has yet to get past her basic defense implementations.

- Companion Warp Generator: Almost Identical to Personnel Warp Drives. Companion Warp Drives aren't actually located on Subjects. Instead, they are 'tucked away' in a personal dimension, from within which they can conjure Warp Bubbles to increase the speed of their User. Those using Warp Generators travel at Retrocausality-Type Speeds, arriving before they left.

- Sustained Vora Bolt: Function remains identical, however Vora Bolts cannot be erased or rejected by the place they exist in, no matter how much they violate the Laws of Reality. As such, they don't consume other Energies to prolong their lifespan, but to get stronger and larger. As such, Vora Bolts must be dismissed by Empress Boudicca when they start get out of control.

- Commanded Locoplasma Weapon: Same as Commanded Chronoplasma in that it is more manageable and potent, without falling prey to Time-based defenses.

- Frenetic Programming Field: Unknown. Empress Boudicca has confirmed that she is in possession of such things, but she has yet to be documented using them.
Image size
702x900px 392.99 KB
© 2013 - 2024 Rafael-Domination
Comments12
Join the community to add your comment. Already a deviant? Log In
prometheushunter2's avatar
I'm guessing that the corrupted data of the colletic coding field results in something akin to an eldritch abomination. Or the creation of being that is basically chaos incarnate