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Submitted on
May 25, 2011
Image Size
3.3 MB


16 (who?)

Important Notes:

Each Grim Aesthetic may share similarities to others, but there are fundamental differences in every one that set them apart. It's possible to form Characters using Drawing or Sculpting Aesthetics, just as Grim Artists can boost capabilities with Fashion and Decoration Aesthetics. But be that as it may, there are key differences that make each Aesthetic unique.

- Also worth knowing is that each Realm within the Renaissance could have different list of 'Default' Grim Aesthetics. The current Renaissance Realm, i.e. Renaissance 'Forgewater', has twenty. It has a neighbor with over a hundred (ruled by a Legendary Class Artist who believes Sub-Aesthetics should be standalone), another neighbor with only nineteen (since the Legendary Class Artist of that realm refuses to acknowledge Perfume Aesthetics as anything but part of Crafts Aesthetics, i.e. she views it as the study of 'formulating' aromas), and two far-away neighbors with an Aesthetic unheard in this Realm Cluster as of yet. Mundane Aesthetics, which many Realms have refused to consider a Grim Art, is reputed to be 'Imagination over Non-Art', and it deals with infusing that which is 'Not Art' with 'Art', making what is 'ordinary' into something 'extraordinary'. Because all plots concerning the Grim Artists on Vidan's Roster will be set in this Realm, and maybe the nearby ones, Mundane Aesthetics will not be available at the moment.

- Dance and Combat Aesthetics can hinge on the movements of the Grim Artist. However, Dance deals places more emphasis on Aesthetic and Abstract Value than it does on Practicality and Function. Also, Combat Aesthetics aren't just limited to movement; that subject is mostly attributed to Martial Arts anyway. Combat Aesthetics has a much larger field of expertise. Where motion is involved, Dance focuses more on the movement first and results second, while Combat Aesthetics focuses on the results first and the movement second. Dance is about the 'Expression' and 'Journey' of the Artist, and the 'Steps' and 'Path' he/she took from the start to the finish. The 'Aftermath' and 'Effects' of that 'Journey' is simply a secondary thing. Combat is about the Elimination of an Attack, Defense, Object or Effect. A Grim Artist is to figure out what he/she wants to happen, and then choose and use a movement to bring about that result.

- Painting and Perfume can revolve around the basic 'Essences' or 'Elements' of things. However, Painting associates itself with the 'Generation' or 'Formation' of an Element through Symbolism, using a color to represent what it is the Artist wants to make. Perfume is about the 'Extraction' and 'Manipulation' of what already exists, and then apply it. Both of them can 'Create' new essences and/or compounds through the fusion of ingredients, but the previously-mentioned concept still applies. Painting also deals more on the Physical aspect of things, and Perfume deals more with the Immaterial. Both of them can trade roles, but they are usually more efficient than the other in their respective fields.

- Decoration, Prerogative, Music, Cooking, Perfume and Fashion can play the part of Manipulative Arts, which augment, handicap or control the being, status, attributes, capabilities, facts and powers of a target. However, how they do so, the way they do so, and which parts they focus on can vary in many ways. For example, Cooking affects an Artist from the Inside, while Fashion affects them from the outside. Effects can be provided (not fully bonded to the target, but wielded as a separate extension) or inflicted (melded into the target completely, as a part of him/her/it) using different styles and methods. For example, a Technique from Perfume and Music might double an Artist's speed, but Perfume provides the increase while Music awakens it within the Artist him/herself. The subjects or objects that these Aesthetics can target more efficiently is also varied. Prerogative Aesthetics involves 'Others' (and/or how the Artist and his/her Art interacts with everyone or everything) while Decoration mostly involves 'Stuff' (can apply to entities, but Fashion does a much better job). Effects may also be direct or indirect, triggered, passive or active, broadcast outwards or inwards, and so on.

- Sculpture and Crafts both take existing materials and turn them into a something of artistic value. However, while Sculpting molds ingredients more for Aesthetic value, Crafts does so for Function. Sculpting can also invoke the same effect that allows Characters to 'come to life', to a very limited extent. Crafts naturally affiliates themselves with Prerogative and Renaissance Aesthetics, allowing their user to infuse and wield through them their will and right as an Artist; what were once mere tools become a part of one's identity.

- While even the weakest Grim Artist could effortlessly duplicate the Theoncell and is upgrades versions outside the Renaissance, getting it to work INSIDE is another matter entirely. And to construct the Grim equivalent of something as complex as the Theoncell, from scratch via Crafting Aesthetics, is not as easy as one would think. Remember, a Theoncell is capable of containing beyond the ultimate of beings, items, realms, concepts and events. A Grim Theoncell should be capable of the same within the Renaissance. By sharing Azegan and Wolfgang Schematics, Grim Artists were able to make a functioning equivalent of it, which only the Greater Renaissance had made use of, enabling themselves to efficiently unlock all sorts of Fusion Aesthetic Combinations.

- Other Aesthetics besides Drawing can invoke the same effect that bring and summon Characters to life. Sculpture, Painting, Writing, Theater, Gaming, Crafts, and Film Aesthetics all have their own way of calling upon minions, sometimes with the help of other Aesthetics via Collaboration. They also provide their Character with their own advantages and disadvantages. Sculpture Aesthetics, for example, have Characters and Summons protected by the Prerogative of the materials and tools they were made by, making them much more durable than Drawings. However, Sculptures cannot always be made up on the fly, at least not via fully-formed Techniques. They also require materials to be formed into something, as opposed to Drawings that can easily be Sketched virtually anywhere. Sculpture mobility as opposed to Drawings is much more limited as well, not to mention it costs a lot more to activate them as Characters.


A Glance at the Renaissance: [link]
The Grim Aesthetics of Renaissance 'Forgewater': YOU ARE HERE

Main Roster 01: [link]
Main Roster 02: [link]
Main Roster 03: [link]
Main Roster 04: [link]
Main Roster 05: [link]
Main Roster 06: [link]
Main Roster 07: [link]
Main Roster 08: [link]
Main Roster 09: [link]
Main Roster 10: [link]

Side Roster 01: [link]
Side Roster 02: [link]
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Wyvern-1 Featured By Owner Sep 12, 2013

You know, I was just thinking about something...


If one were to fuse Combat Aesthetics with Gaming Aesthetics, could somebody create the art of War? 0.0

Rafael-Domination Featured By Owner Sep 12, 2013  Hobbyist General Artist
That would be a Combat-Gaming-Prerogative Aesthetics Collaboration.

Or did you mean that book made by Legendary Class Artist Tsu Sun. :D
Wyvern-1 Featured By Owner Sep 12, 2013

Both, as it happens.


I happen to have a modern copy of the text in my room, actually. I'm reading it front-to-back continuously until I absorb all of them and can recite them verbatim on cue.

Rafael-Domination Featured By Owner Sep 12, 2013  Hobbyist General Artist
I keep a pdf of it. :D

I do enjoy reading its rules, but also cooking up scenarios where the rules are broken/manipulated. It helps keep my SWORDS Faction...unique.
Hipster-kei-rei Featured By Owner Jun 21, 2012  Hobbyist General Artist
Let's see...i clearly Do 3D art, not sure of if writing or traditional drawing count for me though..>_< i'll let you be the judge on the 2d art: [link]

Well i'm off to make cosmic josh a hunchback.....:icontrollface:
Rafael-Domination Featured By Owner Jun 21, 2012  Hobbyist General Artist
All your art forms are considered. 3-D, with limitations due to software NOT hardware; you can Model, Texture and Render, which appears to be your stronger points, as well as animate. Your Drawing and Writing are also of sufficient caliber. And before I continue, did you want to be a Savant or a Dilettante? If the latter, one can't be a Fate Artist, because I already have many of those, and I can't fit in any more and expect variety to happen. If the latter, you have the option of being a Fate Artist, first come, first served once the Rosters formally re-open when I get my final Deviant.

Nuuuuuuuuu! Not the back!
Hipster-kei-rei Featured By Owner Jun 22, 2012  Hobbyist General Artist
While i really REALLY wanna be a fate artist,it's kinda a big risk as all the spot for fate artists will most likely be gone by the time i become aware(always busy) so i'll just take a savant:D question: do you think its bad that i'm self-taught? i get flak for it sometimes >_>;
Rafael-Domination Featured By Owner Jun 22, 2012  Hobbyist General Artist
I've discussed the subject of being self-taught to another person, and as usual I believe none of us can learn the same way at all times. Some never go outside the boundaries of formal education, and some never enter the realm of formal education. Others, like myself, like to travel back and forth between the lands of instruction and self-discovery. So, do I think it's bad that you're self taught? No. All styles of education, including the one I've chosen, have their own ups and downs, and its the decisions we make concerning whichever type of education we're playing by that really matter.

I shall not give you flak your choices.

So, you're going for Savant, eh? Das ist a-okay with me! :D
Hipster-kei-rei Featured By Owner Jun 22, 2012  Hobbyist General Artist
Thanks :nod: you really are a cool guy,still ahte we had such a stupid argument >_<
Oh well, i blame des for that.
Rafael-Domination Featured By Owner Jun 23, 2012  Hobbyist General Artist
Well, that's to be expected. We both wanted our factions to be mightiest, and that struggle simply escalated, only for us to realize they are the mightiest, within our respective Creative Domains. Such is the power of the Artist; our rules are absolute within our Imaginary Realms, and anyone who tries to change, disrupt or interfere with them is in for an effortless beating. Once we both realized that, we both realized that we can make valid statements about our work and not contradict each other. Thus the misunderstanding was dissolved. :nod:

Oh, Des. >___<
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