Each Grim Aesthetic may share similarities to others, but there are fundamental differences in every one that set them apart. It's possible to form Characters using Drawing or Sculpting Aesthetics, just as Grim Artists can boost capabilities with Fashion and Decoration Aesthetics. But be that as it may, there are key differences that make each Aesthetic unique.
- Also worth knowing is that each Realm within the Renaissance could have different list of 'Default' Grim Aesthetics. The current Renaissance Realm, i.e. Renaissance 'Forgewater', has twenty. It has a neighbor with over a hundred (ruled by a Legendary Class Artist who believes Sub-Aesthetics should be standalone), another neighbor with only nineteen (since the Legendary Class Artist of that realm refuses to acknowledge Perfume Aesthetics as anything but part of Crafts Aesthetics, i.e. she views it as the study of 'formulating' aromas), and two far-away neighbors with an Aesthetic unheard in this Realm Cluster as of yet. Mundane Aesthetics, which many Realms have refused to consider a Grim Art, is reputed to be 'Imagination over Non-Art', and it deals with infusing that which is 'Not Art' with 'Art', making what is 'ordinary' into something 'extraordinary'. Because all plots concerning the Grim Artists on Vidan's Roster will be set in this Realm, and maybe the nearby ones, Mundane Aesthetics will not be available at the moment.
- Dance and Combat Aesthetics can hinge on the movements of the Grim Artist. However, Dance deals places more emphasis on Aesthetic and Abstract Value than it does on Practicality and Function. Also, Combat Aesthetics aren't just limited to movement; that subject is mostly attributed to Martial Arts anyway. Combat Aesthetics has a much larger field of expertise. Where motion is involved, Dance focuses more on the movement first and results second, while Combat Aesthetics focuses on the results first and the movement second. Dance is about the 'Expression' and 'Journey' of the Artist, and the 'Steps' and 'Path' he/she took from the start to the finish. The 'Aftermath' and 'Effects' of that 'Journey' is simply a secondary thing. Combat is about the Elimination of an Attack, Defense, Object or Effect. A Grim Artist is to figure out what he/she wants to happen, and then choose and use a movement to bring about that result.
- Painting and Perfume can revolve around the basic 'Essences' or 'Elements' of things. However, Painting associates itself with the 'Generation' or 'Formation' of an Element through Symbolism, using a color to represent what it is the Artist wants to make. Perfume is about the 'Extraction' and 'Manipulation' of what already exists, and then apply it. Both of them can 'Create' new essences and/or compounds through the fusion of ingredients, but the previously-mentioned concept still applies. Painting also deals more on the Physical aspect of things, and Perfume deals more with the Immaterial. Both of them can trade roles, but they are usually more efficient than the other in their respective fields.
- Decoration, Prerogative, Music, Cooking, Perfume and Fashion can play the part of Manipulative Arts, which augment, handicap or control the being, status, attributes, capabilities, facts and powers of a target. However, how they do so, the way they do so, and which parts they focus on can vary in many ways. For example, Cooking affects an Artist from the Inside, while Fashion affects them from the outside. Effects can be provided (not fully bonded to the target, but wielded as a separate extension) or inflicted (melded into the target completely, as a part of him/her/it) using different styles and methods. For example, a Technique from Perfume and Music might double an Artist's speed, but Perfume provides the increase while Music awakens it within the Artist him/herself. The subjects or objects that these Aesthetics can target more efficiently is also varied. Prerogative Aesthetics involves 'Others' (and/or how the Artist and his/her Art interacts with everyone or everything) while Decoration mostly involves 'Stuff' (can apply to entities, but Fashion does a much better job). Effects may also be direct or indirect, triggered, passive or active, broadcast outwards or inwards, and so on.
- Sculpture and Crafts both take existing materials and turn them into a something of artistic value. However, while Sculpting molds ingredients more for Aesthetic value, Crafts does so for Function. Sculpting can also invoke the same effect that allows Characters to 'come to life', to a very limited extent. Crafts naturally affiliates themselves with Prerogative and Renaissance Aesthetics, allowing their user to infuse and wield through them their will and right as an Artist; what were once mere tools become a part of one's identity.
- While even the weakest Grim Artist could effortlessly duplicate the Theoncell and is upgrades versions outside the Renaissance, getting it to work INSIDE is another matter entirely. And to construct the Grim equivalent of something as complex as the Theoncell, from scratch via Crafting Aesthetics, is not as easy as one would think. Remember, a Theoncell is capable of containing beyond the ultimate of beings, items, realms, concepts and events. A Grim Theoncell should be capable of the same within the Renaissance. By sharing Azegan and Wolfgang Schematics, Grim Artists were able to make a functioning equivalent of it, which only the Greater Renaissance had made use of, enabling themselves to efficiently unlock all sorts of Fusion Aesthetic Combinations.
- Other Aesthetics besides Drawing can invoke the same effect that bring and summon Characters to life. Sculpture, Painting, Writing, Theater, Gaming, Crafts, and Film Aesthetics all have their own way of calling upon minions, sometimes with the help of other Aesthetics via Collaboration. They also provide their Character with their own advantages and disadvantages. Sculpture Aesthetics, for example, have Characters and Summons protected by the Prerogative of the materials and tools they were made by, making them much more durable than Drawings. However, Sculptures cannot always be made up on the fly, at least not via fully-formed Techniques. They also require materials to be formed into something, as opposed to Drawings that can easily be Sketched virtually anywhere. Sculpture mobility as opposed to Drawings is much more limited as well, not to mention it costs a lot more to activate them as Characters.
GRIM RENAISSANCE ROSTERS:
A Glance at the Renaissance: [link]
The Grim Aesthetics of Renaissance 'Forgewater': YOU ARE HERE
Main Roster 01: [link]
Main Roster 02: [link]
Main Roster 03: [link]
Main Roster 04: [link]
Main Roster 05: [link]
Main Roster 06: [link]
Main Roster 07: [link]
Main Roster 08: [link]
Main Roster 09: [link]
Main Roster 10: [link]
Side Roster 01: [link]
Side Roster 02: [link]
You know, I was just thinking about something...
If one were to fuse Combat Aesthetics with Gaming Aesthetics, could somebody create the art of War? 0.0
Or did you mean that book made by Legendary Class Artist Tsu Sun.
Both, as it happens.
I happen to have a modern copy of the text in my room, actually. I'm reading it front-to-back continuously until I absorb all of them and can recite them verbatim on cue.
Nuuuuuuuuu! Not the back!
I shall not give you flak your choices.
So, you're going for Savant, eh? Das ist a-okay with me!
Oh well, i blame des for that.
Oh, Des. >___<
I can easily see how this would take you years to create and perfect. To think that this is just ONE of the many factions involved in this universe.......it's astounding. You my friend, have earned a great deal of respect from me, as a writer, a philosopher, and an artist. Keep this up, and we may just see a fully fledged game or possibly a TV show arise from this.
I'd buy either one in a heart beat.
This Grim Renaissance has been designed with Wolfgang and Azega in mind. The Grim Renaissance that my actual series are set in revolves mostly around itself, with visits to other places once in a while; other factions don't really play much of a role in the story, especially since they can't really do a thing to influence events in the Renaissance. But a break from dealing purely Grim Artists will be a refreshing thing, here and there.
A TV show? One day, hopefully! If the visual novels are a success, I don't see why it can't expand into a franchise.
Thanks for the support! It really means a lot!
Now, the deal is when I get my quota of applicants, I will send them the Profile Sheets for them to fill out. There are explanations for each section. As for Techniques, they will have to request them from me; the problem with letting people 'invent' their own Techniques is that they don't really invent so much as make one that's I've already made; at this point, it's pretty much impossible for others to make something I haven't already stored into my library, concerning Techniques. Instead, they will have to ask me if such and such a Technique exists for what they have in mind, and I will go to my library and pull one out for them. If they see a Common or Uncommon Technique from earlier Rosters that their Artist is capable of doing, they can simply copy and paste, since Common-Uncommon Techniques can be learned by whoever is able.
During the process, any and all questions are welcome.
Might I suggest their non-Grim counterpart, the Hex Renaissance? Similar means and styles, just not so...Prerogative-happy.
Or did you mean an RP between Grim Artists, as that's a lot more balanced?
Someone like you would make a kick-ass Grim Artist, especially since you use 3-D Animation, Drawing, Sculpting and a bunch of other Arts that I probably don't know about.
However, it does come with certain...costs, and those you can also read about in the link provided.
Thanks for the view and comment!
but what is it?