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[GRIM RENAISSANCE] JOSHUA DSIORPOV

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Description

Titles and Alternate Names:
- The 'Triumvirate'.
- Goes by Agent Cerberus when running errands for an undisclosed Guild.
- His fellow Artists refer to him simply as Josh.


Age:
- 21.


Nationality:
- Filipino-Spanish-Chinese.


Appearance:
- A young man with Asian features, lightly-tanned skin, dark brown eyes, black hair, and a medium build. Fond of dark, casual or semi-casual clothing but is quite at home in suits and a good trench coat as well. Always seen carrying a black laptop bag that he uses to store his glasses, books, and Devices. His eyes get lazy at different intervals, and he will shut one of them when it gets tired.


Background:
- Not much is known about Josh other than the fact that he hails from the Dsiorpov Lineage, one of the three most unique bloodlines in the Forgewater Grim Renaissance. Unfortunately, he hails from its Eastern Branch; while the Western and Northern Branches are glorious and prosperous, the Southern Branch has dwindled into extinction, and the Eastern Branch is believed by some to risk following suit.
- Within the Unhidden Grim Renaissance, which is the remnant that stayed on this Level of Existence, the only thing known about Josh is that he is currently undergoing training in 3D Animation, and that he had agreed to being recruited by Vidan because he had nothing else better to do. Being a Dsiorpov, regardless of him hailing from its ‘lesser’ bloodlines, Josh is a valuable addition to the team.


Personality:
- Changes at depending on the situation. A complex person; not exactly bipolar, more like a moderately sane, stable tripolar. Within moments, he can go from lazy and fun-loving, to dark and malicious, to calculating and indifferent. As a general rule, he tends to be sociable and goofy around friends, reserved and withdrawn when alone or with both friends and enemies, and adopts a more hostile and malevolent stance when running with a crowd that he really doesn't like.
- His three 'personas' manifest as Michael Domination, Azrael Domination and Rafael Domination, the Blue Wing, the Red Wing, and the Green Wing of his Triple Wing Phenomenon in that order.

Grim Artist Class:
- Dilettante; much more powerful than an Apprentice. Can exhibit more advanced Grim Techniques and has refined the basics ones to the point where they can be used for more complex and potent moves. Is outclassed by a Savant Class Artist and definitely no match for a Virtuoso Class Artist.


Grim Art Type:
- Exclusive to the Dsiorpov, Ganszyr, and Leon-Gogh is a Lineage Trait called the Three Wings Phenomenon, also known as the Triple Wing Phenomenon, and it grants Artists all the Grim Art Types: Blood Art, Soul Art and Fate Art. In Josh's case, which one he uses at any given moment is dependent on which Wing personality of his is most active, though he himself does hold some sway over the matter.


Grim Aesthetics:
- Multi-talent Artist and adept Generalist. Individuals with the Triple Wing Phenomenon are by default good at three groups of three Aesthetics each. Josh primarily specializes in Drawing, Writing and Painting Aesthetics; these are the skills he uses about seventy percent of the time. Secondary Aesthetics are Cooking, Music and Inspiration. Tertiary Aesthetics are Combat, Landscaping and Crafts.
- Josh does dabble in other Aesthetics from time to time.


Grim Devices:
- Stahl-Berg: Named after the German words for 'Steel-Mountain', this Device is Josh's desktop computer. Stahl-Berg and its attachments are enigmas. Josh has never been seen using them, but there are rumors that they are his most powerful tools when combined with the rest of his abilities. These tools are quite common in the Grim Renaissance, but Josh has a weird connection to his not found in the average Grim Artist.
- Stahl-Stadt: Named after the German words for 'Steel-City', this Device is Josh's Pen-and-Tablet. Has been speculated to function just like any regular Grim Pen-and-Tablet Combo, which aren't too uncommon within the Grim Renaissance. Artists who wield them have been reputed to merge their Grim Tablet into the realm around them so they can use the Tablet's Pen in conjunction with Computer Program Techniques to great effect.
- Tres Alas: Josh’s Sketchbook/Notebook. Known for shifting into multiple forms. ‘Tres Alas’ means ‘Three Wings’ in Latin, and the wings it refers to are undoubtedly its master’s own. Channeling his Prerogative through the ‘Primary Colors’ of Red, Green, and Blue presented by his Wings into this Grim Device, Josh can unlock one of Tres Alas’ many forms. Each form is named after colored stones, and each one comes with their own bunch of Techniques. For example, by relying solely on the Red of Azrael, Josh can turn Tres Alas into the Ruby Book and unleash a variety of Fire-based and Offensive Area-Of-Effect Techniques from its pages. He can combine Red and Green to form Yellow for The Amber Book, combine all three Wings to form White for The Marble Book, negate them to form Black for The Onyx Book, and so forth. He has even been known to use the Black and White as additions or subtractions for colors, turning Orange into Brown, or Purple into Lavender.
- Ars Lucinus: Mechanical Pencil. A versatile and dexterous tool. It can be used to draw and write, where most Grim Artists normlly use dedicated pencils to draw, and their ink pens to write. By loading the correct kind of lead, Josh can also use elemental colors with Ars Lucinus, albeit such blasts are thinner and more concentrated. An expensive Gift from a powerful uncle, this Grim Device is largely immune to Anti-Device effects, and it also allows Josh to perform certain Multi-Aesthetic Collaborations with more ease than if he had been using multiple Devices at once, switching at will between his three primary Aesthetics in the blink of an eye.
- Ars Tenebris: Kneaded Eraser. A peculiar and dangerous Grim Device. Erasers are common tools for Sketchers within the Grim Renaissance, and one that can manipulate its form is no exception. Ars Tenebris, like all Kneaded Erasers, can expand, shape-shift and even manipulate its substance while retaining the ability to erase whatever it contacts with, material or abstract. Ars Tenebris, however, possess a Rare ability which allows it to 'Erase' a Grim Artist's Prerogative from their selves or their Art. Since Prerogative is usually generated by Artists continually, this effect is temporary and doesn't last very long, but its usefulness is undeniable.
- Sheila: Barbecue Grill. Not intended for battlefield use. Instead, Josh cooks up all sorts of tasty dishes on it that, when consumed, bestow regenerative and energy boosts.


As an Artist:
- Josh places emphasis on originality and creativity, as well as storyline and character creation and development. He tends to get carried away with how ‘out of the box’ he makes his creations, and in doing so he forgets to refine their other aspects. In honesty, all he really wants to do is sit in front of his computer or notebook and lose himself within his realm, wishing that the world and reality would just leave him alone when he wanted it to.
- While brimming with outlandish new ideas, he is slow to finish pieces, which wouldn't bother him if time was of no importance. He wishes that he can one day he can be counted as a popular and elite Artist. At the moment, he attempts to bury this deep longing within. But hiding it does not make it go away, and this leads to a tainted side of him just beneath his amicable exterior. If allowed, the feelings of envy and jealousy fester slowly. With his slothful, procrastinating side this creates a vicious cycle: he does not feel motivated to work because of his unpopularity and he is unpopular because he does not feel motivated to work. Like a gas leak, this inner conflict builds until a spark sets it off. Then, that is when Azrael is at his strongest. Subsequently, this is also when the metaphorical fecal matter hits the fan with the force of a speeding Lamborghini.
- Is extremely possessive of his Original Ideas. While he knows that in a Realm as vast as the Grim Renaissance, Originality is 'possible', and 'impossible', and 'dependent on circumstance' at the same time, he has a good eye for when his works have been imitated.
- See, while 'Generalized Originality' is dead in the Forgewater Grim Renaissance, 'Specific Originality' is alive and well. He is fully aware of the process of inspiration, how others take something that exists and use it to come up with something all their own, but there's a still a massive difference between that and theft. As he was once heard saying, "They say imitation is the sincerest form of flattery. I'd rather be spurned by Legends than flattered by Leeches."


As a Grim Artist:
- The speed at which Josh is provoked depends on who he's with at any given time. For example, friendly sparring yields almost no genuine hostility from him, but a highly unfavorable situation can cause him to overreact.
- Like his status as an Artist, Josh is quite talented but not remarkable. As per his Wings, he has three different ways of fighting; all of them are quite broad as he doesn't specialize in one Aesthetic. It is when he focuses on a specific method, style, or set of Grim Techniques does he become a much harder opponent to deal with.
- The bulk of his power is usually unleashed through the Manifestations of his three personalities as Grim Characters. When Summoned at their best, Michael, Azrael and Rafael are reputed to be as potent as well-trained Virtuosos, and all three working together can easily hold their own against Genius Class Artists. The problem is that they're next to impossible to Summon when Josh is by himself, meaning the most he can do is allow them to 'empower' him indirectly.
- If Michael is 'Dominant' Josh takes on a very defensive style, where his Devices are used to create all sorts of protective, evasive, trickery-oriented or even healing-based Techniques. From barriers to illusions, Josh is at his most pacifistic here, to the point where his distaste for battle can be counted as cowardice. In this mode, he tries to keep his distance from any conflict.
- If Rafael is 'Dominant', Josh opts for a more neutral style involving control, manipulation and an impartial mix of attack and defense Techniques. From controlling the statuses of his opponents, manipulation of environments, to even facts/laws-targeting abilities, Josh is at his most balanced here, to the point where his calculations give him an almost dull, robotic flair.
- If Azrael is 'Dominant', Josh utilizes his third style: dedicated offensive, where he devotes himself to nothing but the utter destruction of his opponent. Techniques employed are almost all attack-based, disabling, or even trap-oriented. Josh is at his most aggressive here, but he doesn't enter an uncontrolled 'berserker' state of rage; he takes on the mantle of a well-bred, psychopathic killer.


Art Costs:
- As mentioned earlier, his costs depend on the whims of his Art and which Wing of his is Dominant. All his costs are cumulative; if he uses his Drawing Aesthetics and then his Writing Aesthetics, separate costs are exacted based on each one he used and turned in one hefty bill.
- When Michael is 'Dominant', then Josh's Grim Art will exact Soul-Art Costs on him, damaging his psyche. Most of the time, the costs are memory, insomnia and sanity-oriented. Extreme cases can have him so forgetful that he doesn't even remember what his opponent did (or what he wanted to do) just moments ago.
- When Rafael is 'Dominant', his Grim Art will function like a Fate Art, damaging his existence. Most of the time, the costs are fortune, lifespan and past-oriented. Extreme cases can have him so down on his luck that something bad will randomly happen to him (and occasionally to his allies) every second that passes by.
- When Azrael is 'Dominant', his costs are that of a Blood-Art, damaging his body. Most of the time, the costs are laceration, sickness and physiology-oriented. Extreme cases can have him so battered that he quickly succumbs to heart-problems, serious gashes, crippling fatigue, and even alarmingly-high fevers.
- Like all Grim Artists, when outside the Grim Renaissance, or engaging anything non-Grim, Josh's costs are pretty much nonexistent.
- Josh's Winged Dominants are able to interchange their Expense Types at a whim. Michael can charge Blood Art Costs as easily as Azrael can. Payments can even intermingle before they are totaled up into one rather costly bill. This ebb and flow of stability and instability, predictability and unpredictability, can take its toll on Josh no matter how cautiously he goes about choosing which Techniques to use.


Favored Moves:
- In battle, Josh has been known to rely on an extremely large number of abilities and moves, only several of which have been formally documented:

Single Wing Domination
- [Drawing-Writing-Painting-Prerogative, plus Dsiorpov Lineage Trait Aesthetics-Item Collaboration]
- Unveils one of his Three Wings to empower him. Michael takes the form of an Azure Bird Wing, Azrael takes the form of a Crimson Bat Wing, and Rafael takes the form of Verdant Butterfly Wings. Josh is influenced by the characteristics and repertoire of the unveiled Wing. He can also ‘detach’ a Wing to officially call forth its respective entity. Variants of this Technique are the Double Wing Domination Technique, and the Triple Wing Domination Technique. The effects of each Wing vary, but a vast increase in power is what they generally bestow.
- In the event that a Wing is 'detached', the ‘persona’ of Josh that’s Summoned will have free rein over itself. Rafael, Michael, nor Azrael don’t need Josh's command or permission to act. The Costs of their Techniques can be exacted on themselves or their maker, but they opt for the latter on sheer principle. Getting them to work together is usually a chore.
- None of the Winged Dominations, as Josh calls them, haven't been seen in action in this Grim Renaissance as of yet. Those who have seen them in neighboring Grim Renaissances state that each one of Josh's Three Wings have immense skill and power. There are also rumors of the Winged Dominations being able to use something no other Grim Creation or Grim Character can: their very own Grim Artist's Prerogative which renders them akin to actual Grim Artists, even though they are technically figments of Josh's Imagination and are subject to him. Josh has made no effort to deny these claims, which would make his 'Winged Dominations' utterly unique in the Grim Renaissance. But as powerful as they are, Josh loathes using them, for expense, pride and control reasons. It’s no secret that the Three Wings of the 'Triumvirate' aren’t on the best of terms with him. Either way, fully summoning Azrael, Michael or Rafael is his very last resort.
- An even bigger weakness of this Technique is the amount of time, preparation and resources needed to activate it. A Single Wing can be unleashed most of the time. Double Wings are a rarity. Triple Wings are next to impossible to call upon in the heat of battle. This Technique can be triggered through other means like trauma, rage, or Josh's Winged Dominants usurping control, but those instances often do as much harm as good, and at that point it's impossible for him to decide what the aftermath might be.
- As of this Profile, Josh has only ever called upon all Three Wings once via emotional distress. Normally, the safe and proper procedure is to build up to it with supplementary Techniques and Food Products. The strain of forcing out all Three Wings through an uncontrolled shortcut nearly killed Josh, and he had to spend weeks in intensive care before he could fully recover.

Tres Alas Gemstone Supremacy
- [Ars Lucinus and Tres Alas, plus Drawing-Writing-Painting-Crafts Items-Aesthetics Conjunction]
- Imbues Josh’s Book Device with a specific move set, using colored stones to represent what he has in mind. Different artists have different takes on which colors represent which. Some feel that White should be lightning, some say that Lime should represent Wind, and so on. Josh's color palette isn't too complicated, but it is vast; he hasn't even thought up names or functions for all the shades and hues he can produce.
- Josh's Gemstone Supremacy is special in that he can hand control of his book to either Azrael, Michael or Rafael, sometimes even allowing them to share one or multiple copies of Tres Alas. That action of allowing one's creations to use Grim Devices is extremely rare, due to Prerogative issues, and it is said that Josh's Winged Dominations can use Tres Alas monumentally better than he ever could hope to.
- One of the modes that Tres Alas can engage is the Black Onyx Book for Darkness-based and Disabling-oriented summons, moves, effects and constructs.
- Another one is the White Marble Book for Light-based + Augmenting-oriented summons, moves, effects and constructs.
- If he is in the mood, Josh goes for the Grey Hematite Book for Metal-based, Offensive-fortification summons, moves, effects and constructs.

Renaissance Tokens, Graphic Variant
- [Drawing-Painting Multi-Aesthetic Collaboration]
- The Renaissance Token is classified as a Very Common Technique, and it basically invokes a complex result through a simple means. This is isn’t the same as storing prepaid, fully-formed Techniques into less cumbersome vessels via Renaissance Capsules. The Renaissance Token is achieved by a Grim Artist synchronizing a fully-formed Technique with a representative symbol. That symbol then becomes the focal point for the ‘re-actualization’ of the Technique ‘attached’ to it, once enough Prerogative and Art Costs have been supplied by the user.
- The Graphic Variant of the Renaissance Token is a cross between the non-Elemental Logos most Sketchers would use and the purely-Elemental Marks most Painters wield, and such Tokens are activated by simply bringing them into view. In practice, instead of having to draw a tornado in rich detail, one can use the symbol of a tornado to unleash a real one.
- Not everyone is suited to use Renaissance Tokens. One's Grim Art may or may not be compatible for squeezing a 'larger effect' into a 'smaller cause'. On the other side of the spectrum, there are those who find the creation and usage of Renaissance Tokens as their only viable option.
- Because Renaissance Tokens are 'quick and easy' shortcuts, they lack the impact and might of a ‘true and proper’ Technique. Depending on the Grim Artist, there are always exceptions, but for the most part Renaissance Tokens don't usually form the backbone of one's fighting style.
- Josh himself is fond of spamming Token at the start of a duel, mostly to gauge his opponents or set them up for a more potent blow. He has been rumored to favor these Renaissance Tokens: Sign of the Ion Cannon, Sign of the Gun-Winged Seraphim, Sign of the Scythe-Ringed Wolf Head, Sign of the Razor Pendulum, Sign of the Knights Templar, Sign of the Lion's Claw, Sign of the Gemini Brigade, Sign of the Imploding Totem, Sign of the Inverted Carousel Mirrors.

Paper-Cut Doorway
- [Drawing, plus possible Device, Product, and/or Realm Mechanics Aesthetic-Item Collaboration or Aesthetic-Items Collaboration]
- A common method that Artists use to call forth their characters. This involves quickly drawing someone or something into paper and then flicking the sheet away in any direction. The paper will burst into a streak of plasma and energy that tears a gash into the fabric of reality or any given surface, out of which the summoned character steps out of.
- Josh likes using variants of this Technique, where he summons characters that he has already paid for earlier.
- Note that it is possible for talented Grim Artists to disrupt this kind of summon by destroying the sheet before it tears open a complete rift.
- The Ganszyr have become so fond of this Technique that they built it into their very bodies and auras, a component in one of the most-feared Summoning methods ever conceived.
- Outside the Grim Renaissance, the rift itself can be used as a weapon, able to tear into the most resilient defense and entity.

Quick Sketch
- [Drawing Aesthetics]
- A common method specific to this Aesthetic. It allows a Grim Artist to rapidly churn out a summon. Speed can range from seconds to near-instantly.
- The cost for Josh depends on how much lines he uses to finish a sketch.

Classical Animation Aesthetics
- [Subset Discipline of Drawing Aesthetics, plus possible Film Aesthetics/Techniques Collaboration/Concurrence]
- The Artist draws multiple frames of a selected Character or object and activates the Animation. The Summoned creation will then perform whatever actions the Grim Artist had drawn, be it smashing the ground to rupture the terrain around it or leaping into the sky to shoot targets below.
- The difference between simply drawing a character and ordering it to smash the ground and animating a character to do so is significant. While the former is dependent on the Character, the latter is dependent on the Artist.
- Also called 2D Animation.
- Even if it costs more than giving a Character free rein to act, an Animation is a lot harder to stop. Like with a Grim Movie, the only thing opponents can do – unless they have skills in this Aesthetic or Prerogative influence over it – is avoid the Animation altogether. That, or watch helplessly as it totally wrecks them.
- The more frames he has to animate, the heavier the Art Expenses are on Josh. 

Instant Replay
- [Drawing-Film Multi-Aesthetic Collaboration, plus possible Grim Device and/or Grim Software Item Conjunction or Multi-Item Conjunction]
- A common Technique, and a very simple one to grasp. The Artist duplicates and unleashes an animation without having to draw it all over again.
- In Josh's case, the cost for replays is a bit less than the original animation.
- Is easier to pull off with 3D Animation and a Computer Device.

Three-Dimensional Animation Aesthetics
- [Subset Discipline of Film Aesthetics, plus possible Drawing and Computer Device Aesthetic-Item Collaboration]
- Also called Momentum-Ex-Machina in most Grim Renaissance, which is roughly translated as 'Movement out of the Machine' from Latin.
- More commonly abbreviated as 3D Animation. One or more computer-type Grim Devices are required to perform this Grim Art, as well as software, applications and any required tools. While the computer can provide additional power or features, Crafting Aesthetics aren't directly involved in the Multi-Aesthetic Collaboration. Note that while scores upon scores of Computer-Graphics Artists prefer working in the comfort of a studio, they can bond with their machines to take this Aesthetics out on the battlefield, where they can treat their surroundings like one large computer screen, complete with an HUD, or Heads-Up Display. Any tools or functions, like editing or saving work, can be applied.
- This Grim Art is nearly identical in terms of purpose and mechanics to 2-D/Classical Animation. A key difference is that a 3D Character with functioning body controllers needs to be provided; not all Grim Animators can create one through Grim Software. Then, instead of having to draw the Character repeatedly in different poses, its body controllers are manipulated to simulate movement. It is these movements that are recorded as Animations. Once a certain frame quota is attained, the Animation is activated, and the Character is unleashed.
- This Aesthetic has its own list of pros and cons versus its Classical counterpart. First is the fact that even if 3D Animations are so much more controllable, and mistakes are easily undone, the activation process takes a lot longer. Plenty of time is needed to 'Render' the 3D Animation. Secondly, more equipment is required, and Grim Devices in the form of computers and pen-tablets can be costlier to purchase, albeit not necessarily more tedious to operate.

Gimbal Lock
- [Three-Dimensional Animation, plus Computer Device Aesthetic-Item Collaboration]
- Not so much a common Technique as a common mistake. A Gimbal Lock is a flaw either by the animator or the program that causes a 3D Character's limb controls (which rotate on all three axes) to move into an awkward position where it can only rotate on two axes. This causes all sorts of unexpected movements when the Character Animates, and it looks awful.
- Regardless, many Grim Artists (including Josh) are not above using Gimbal Locks as a weapon, allowing their Summons to perform weird, unpredictable moves that can confuse an enemy.
- Forcing a Character to Animate even with a Gimbal Lock is quite expensive, as it defies normal Animation procedures.
- Affixing a 3D Rig and 3D Animation Controllers to an enemy is possible through a Multi-Aesthetics Collaboration with Prerogative and Combat. The results can be gruesome.

Grim Dictation
- [Writing, plus possible Prerogative and/or Inspiration Multi-Aesthetic Collaboration]
- A Technique that is mandatory for Grim Writers. It allows whatever a Grim Artist writes out to occur as recorded, with actual results depending/varying on the extent of one’s overall Skill and Prerogative.
- This Grim Aesthetic is most effective when used against non-Grim Combatants. It can be defined as above the epitome of beyond-omnipotence; such a term might seem like a logical fallacy, but it being nonsensical doesn’t hinder its transcendence. Many have tried or dismiss Grim Dictation as something that does not work on them, and each one has had their arrogance crushed by Grim Artist they had challenged. Conflicts have even been ended before they began, since some Grim Authors prefer writing in past tense. Against other Grim Artists, however, Dictation is a little more difficult to pull off as they are under the protection of their own Prerogative. There are also tons of Counter-Techniques that can defend against Writing Aesthetics. Instances exist where Legendary Class Artists have manipulated their colleagues with a single word, but this is the exception rather than the rule.
- In Josh's case, he must be careful about detail, font and punctuation. The cost of his Writing depends on how many words he has written out, which is a bother because he can be quite long-winded.

Letzte Anzeigen
- [Inspiration-Prerogative Multi-Aesthetic Collaboration, plus Realm Mechanics and Grim Artist user’s ‘Totality of Existence’ Multi-Item Conjunction]
- This Rare Technique is an extreme taboo that goes by many names like Sarili-Ubos Na Obra Maestra, Dernier Chef-d'œuvre, Ultima Perficientur, Jiko Shohi No Kessaku, and The Self-Obliterating Supreme Achievement. Josh personally prefers to use its German etymology.
- Once activated, a Letzte Anzeigen causes a Grim Artist to overload all his/her abilities at once, forcing his/her Grim Art to utterly consume him/herself in exchange for a brief but ridiculously immense burst of power. Even an Apprentice Class Grim Artist becomes a threat to Genius Class Artists when activating a Letzte Anzeigen. Individuals with the Triple Wing Phenomenon are especially potent when it comes to this Technique, but also especially susceptible because their Art will annihilate them multiple facets of their being, as opposed to just one.
- Josh has considered using this Technique many times, but Rafael, Michael and Azrael have persuaded him not to do so on every instance. While Josh does not fear the afterlife, his Winged Dominations would much rather hang onto the Grim Renaissance for as long as they can.
- Note that Grim Artists are not subject to regular Death and Destiny like everyone else. While it is unknown what actually claims their lives at the end of their lifespan, it is a firm belief that by 'dying' a Grim Artist simply 'comes to the end of an old chapter and begins a new one elsewhere', and this is a theory that anyone has yet to disprove.


Trivia:
- Loves Japanese, Middle-Eastern, Italian and Filipino cuisine. Makes a mean grilled salmon fillet, which so happens to be able to cure mild wounds inflicted by Grim Arts.
- Josh absolutely hates being interrupted when he's speaking. He never shows it, though.
- Is terrified of skunks.
- Religion in the Grim Renaissance can be categorized into three major 'Philosophies of Faith', more commonly known as Sects of Faith. One Faith, if it can be described that way, is that nothing is sacred, and that there is no need for a Divine Authority, and that if there exists a Creator, it is probably just another Artist on a Higher Renaissance that manages the current one as a fictional story; they can be thought of as the atheists of the Grim Renaissance. The second Sect is that nobody really knows; they are the agnostics of the Grim Renaissance, as it were. The third, which Josh falls under, makes as distinction between the 'Artist' and the 'Artist of Artists'; they are theists of the Grim Renaissance. The third Faith Sect is open to the other Sects' notions of an infinite stack of Grim Renaissances, with each one being 'fiction' to its respective Higher Renaissance, but they also believe that there is a Creator who works His Will even through Makers (which are Artists who have created a Grim Renaissance in their fictional works, or have fictional works in general) and that all Logic, Science, and Physics even in the Grim Renaissance is merely a figment of His Imagination. How members of each 'philosophy' interpret their Sect is manifold.
- Even since the birth of his baby brother, Josh has gained a soft spot for kids. The idea of starting his own family fills him with equal portions of warmth and dread, however. On one hand, being a father would bring him endless joy. On the other hand, him being a big softie would result in spoiled brats.
- To Josh’s dismay, his baby brother is now taller and tougher than he is, even at eight years his junior.
- At home in rain, thunderstorm, or snow, much to the irk of his summer-loving friends. This is a personal preference not tied to his Three Wings Phenomenon, and as such his Winged Dominants have no influence over it.
- Once told an opponent: "I find your infatuation with Cosmic Entities and various other 'Higher Beings', supposedly superior to us of the Grim Renaissance, rather self-contradictory. You claim they are the ultimate of all, yet the fact that you and I effortlessly create, manipulate, and obliterate multitude infinities of them, and things unimaginably stronger, dictates otherwise. With your left hand you attempt to show that something is in all ways better than us, or that our capabilities are ruled, transcended, absorbed, defied, nullified, avoided, created, surpassed, preceded, or mimicked by it. But then, with your right hand you create that very something, only for me to outdo it with a thought. So, go ahead; the stronger you make your work, the stronger you show us to be. That your entire career involuntarily proves that our slightest whims are what stand between all things non-Renaissance and the proverbial trash can, not the other way around, is actually quite amusing."





GRIM RENAISSANCE ARCHIVE:

(List of links to be rebuilt)

The newer, Canon version may be found here: [LINK]

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