Name: Giovanni 'Three Kings' von Dominus - His name is pronounced Jee-oh-vah-nee, as opposed to the usual Joh-vah-nee.
Appearance: - The most striking things about Giovanni are his feral golden eyes, which compliment his fair complexion and dyed brown hair. Some believe that he only owns one change of clothes; that isn't true. He has many, it's just that they almost exactly alike: a white sleeveless worn underneath a dark green dress shirt which is completed by denim jeans, a stiff jacket and sneakers. He usually discards his two outermost clothes so they don't disintegrate when he activates his signature move. Usually has his Grim Device tucked over his ear.
Background: - Mostly unknown. Hails from the von Dominus family, one of the three most powerful lineages in the Grim Renaissance. He possesses what's called the Three Wings Phenomenon, also known as the Triple Wing Phenomenon, which is pretty much exclusive to Grim Artist of his line, as well as the ones from the Dsiorpov and the Leon Gogh. The Triple Wing has been known to make an appearance outside those three families, but the chances of that are almost nil. In the event that it does happen, that Artist is quickly assimilated into either von Dominus, Dsiorpov of Leon Gogh ranks through marriage or employment to preserve the monopoly that those three have over the Triple Wing. Those who refuse are promptly eliminated to prevent the Triple Wing from spilling out into lesser guilds.
Personality: - Giovanni is quite normal for someone with the Three Wings Phenomenon. Usually, Artists with it exhibit extremes in behavior, sometimes even multiple personalities; they can either be very irritable because of the Red Wing being prominent, very amicable if the Blue Wing is dominant, or very indifferent if the Green Wing has the most influence. Extra-complex or unusual behaviors even form when the Wings mix. Giovanni's friends state that this is because he has a stable balance between the Three Wings (unlike most possessors of the Triple Wing, who have unstable balances) which allows him consistent displays of normality. - And to be clear on that, Giovanni's normality is what most people would expect, i.e. he doesn't regularly display dangerous instances of psychosis or insanity. Only when initiating a Soul Art, which damages the psyche of the Artist, do more disruptive kinds of behavior appear. Most of the time, he is a laid-back, fun-loving person, eager to make friends and enjoy life to its fullest.
Grim Artist Class: Savant; much more powerful than a Dilettante. Can exhibit highly advanced Grim Techniques and has refined the basic and intermediate ones to the point where they can be used for more complex and potent moves, some of them experimental. Is outclassed by a Virtuoso Class Grim Artist and definitely no match for a Genius Class Grim Artist.
Grim Art Type: - Extremely rare among Grim Artists but quite common among the Dsiorpov, von Dominus and Leon Gogh Family Guilds. Due to a special anomaly called the Three Wings Phenomenon he has all three types: Blood Art, Soul Art and Fate Art. In Giovanni's case, which one he uses at any given moment can be governed at will.
Grim Aesthetic/s: - Multi-talent Artist and brilliant Specialist. Individuals with the Triple Wing Phenomenon are by default good at three groups of three Aesthetics each. Giovanni primarily specializes in Drawing, Writing and Film Aesthetics; these are the skills he uses about 70% of the time. Secondary Aesthetics are Imagination, Crafts, and Painting. Tertiary Aesthetics are Acting, Sculpture and Animation.
Grim Device/s: - Magna Scriba: (Latin for Great Writer) Giovanni's Fountain Pen. Has been reported to have a Master Class Traditional Pencil of some sort, but didn't want to bring it with him. - An untold quantity of scroll parchment.
As an Artist: - Giovanni can be described as a very passionate explorer when it comes to art; he loves delving deep into his own creativity, eager to discover great new treasures lurking deep inside his imagination. He prides himself on his sketches and the written profiles that he makes for his characters. While not so much keen to develop plots or story-lines, Giovanni does sometimes manage to get himself riled up so much that he makes a short, animated film about the characters that he loved to cook up and develop.
As a Grim Artist: - His fighting style is mostly undefined at the moment. - Strangely enough, even when he's predominantly a Sketcher, he has only shown off his writing prowess on this existence. No one knows why he won't draw something. - Unlike Joshua Dsiorpov, Giovanni has not revealed the 'names' of his Three Wings.
Art Costs: - Because he has the Three Wings Phenomenon and can choose whatever Grim Art Type he wants to use, Giovanni can be afflicted by a large number of costs; he usually decides which one he can bear with on the fly. - If he goes for a Blood Art, the costs are usually blunt-trauma or bone-breaking. - If he goes for a Soul Art, the costs are usually hallucinations or paranoia. - If he goes for a Fate Art the costs are usually luck-oriented or lifespan deductions.
Favored Moves: In battle, Giovanni has been known to rely on an immense number of abilities and moves, only a few of which have been formally documented:
Writing Aesthetics, Grim Dictation: A Technique that is mandatory for this Aesthetic. It allows a Grim Artist to write out whatever he or she wants. Then, whatever is written will happen without fail, unless the proper defenses are in play. - This Grim Aesthetic is most effective when used against non-Grim Combatants. It can be defined as above the epitome of beyond omnipotence. Many have tried or dismiss Grim Dictation as something that does not work on them, and each one has had their arrogance crushed by Grim Artist they had challenged. Conflicts have even been ended before they began, since some Grim Authors prefer writing in past tense. Against other Grim Artists, however, Dictation is a little more difficult to pull off as they are under the protection of their own Prerogative. There are also tons of Counter-Techniques that can defend against Writing Aesthetics. Instances exist where Legendary Class Artists have manipulated their colleagues with a single word, but this is the exception rather than the rule. - Giovanni prefers scribbling out a large amount of text over his scrolls, usually after he unveils them, flowing around him.
Writing Aesthetics, Instant Chapter: A common Technique for Writers. This is a revised version of Instant Paragraph, and allows the Artist to churn out several pages worth of words within no time flat. An efficient way to quickly initiate attacks or counterattacks. - Giovanni's Grim Art exacts a flat rate for this Technique, but adds extra costs for every typo that he makes.
Writing Aesthetics, Author's Charge: A common Technique. Temporarily fuses the Grim Artist with his or her Grim Device and dissolves both into a dark, glowing streak that rockets across a predetermined trajectory at jaw-dropping speeds before reforming at the destination. The path that the Artist took will create products of his or her Grim Art. For a Grim Author, the path he or she had traveled though will form words. Artists usually use this Technique to quickly move from one spot to another while still unleashing their art at the same time. - During their time fused with their Device, the Artist thinks as fast as he or she moves. - Giovanni loves using this defensively. Someone attacks him and he dodges while leaving a trail of words behind him that attempt to affect the Artist who got too close. - This Technique can be used by a few Aesthetics other than Writing.
Renaissance-Writing Aesthetics Collaboration, Reverse Tale: A common Technique specific to this Aesthetic. Turns something 'real' into a written story that the Artist can rewrite as he or she sees fit. A straightforward ability that can be applied to anything and everything, including most Grim Artists who have dropped their guard. - This Technique is in second place for being the bane of more non-Grim beings than any other one in the Renaissance, falling short of Reverse Imagine.
Renaissance Aesthetics, Reverse Imagine: A common Technique specific to this Aesthetic. Turns something 'real' into a figment of the Artist's imagination. Should the Artist choose not to think about the subject who fell victim to this Technique, then said subject ceases to exist in past, present and future, only remembered or acknowledged by Grim Artists who have encountered it before being Reverse-Imagined. This move will not work on fellow Grim Artists, even the ones with their guard down or who have had their Prerogative disabled. - Has claimed the lives of countless non-Grim entities and aspects, from the most powerful and wisest, to the most numerous and adaptive, to the most unbelievable and incomprehensible. - The potency and influence of this Technique defies all logic and fact, whether it be mundane, cosmic, or beyond, Et Cetera. The origin, details, patrons, or even the aspects and concepts protecting a target are regarded as less than nothing, not matter how incomprehensible or superb they are. It doesn't care if the target can reject, replace, remake, render itself immune to any ability or attribute, reality, rule, event or entity. It doesn't care where the target or Artist is located, and if the laws and mechanics of the Realm around it are different. A Reverse Imagine always applies, regardless of who or what created the target, who it answers to, who it represents, whether it always was or wasn't, its species, whether it can control all forms of reality, increase its capabilities without limit, overstep any boundary, or avoid everything launched at it. Any and all plots, reasons, items, preparations, resources, or objections presented are utterly bypassed or obliterated. Once a Reverse Imagine is initiated against a target without adequate Grim Renaissance status, it's game over. - This technique holds infinite priority even over non-Grim 'alternate-reality versions' of the Renaissance, and other Art-based Factions that display even the most unlimited, unbeatable and unbridled imaginations. If ever this Technique was undone, it was only because another Grim Artist, not any other kind of Artist, stepped in directly to protect his or her work; even then, it would have remained in effect until the corrections were made.
Crafting Aesthetics, Creation-Ravaging Blade: Concocted by Giovanni outside the Renaissance for fun. This is a weapon forged out of rather overkill material. The Creation-Ravaging Blade is comprised of not just Universes, Dimensions, Realities, Existences, Domains or Realms. It goes past all those, for each one of its sub-atomic particles is formed out of an Entire Fabric of Creation itself, and any Almighty Creator/s thereof. Hence, its name. The power of this simple-looking sword is said to be indescribable, put lightly; even those who can manufacture Higher Beings and treat them like playthings have been snuffed out from a mere twitch of its stainless, gleaming edge, along with everything else they've ever made, be it Realm or Law. - Giovanni can quickly arm his Characters with these blades, or he can launch them in relentless volleys. - Much to his chagrin, he can only make them outside the Renaissance, where his limits have been removed. The destruction they cause, despite being above incomprehensible, is quite wonderful to behold, and Giovanni does love a good show whenever or wherever it might happen. - Because of his more benevolent personality, Giovanni always perfectly restores whatever or whoever he destroys, once he's had his fun. It's not in him to wreak permanent havoc on those who cannot hope to oppose his Prerogative.
Trivia: - Highly allergic to MSG. - Is the grandson of a Legendary Class Artist named Vincentio von Dominus. - Loves hiking all day long. - Had five girlfriends in kindergarten. - Some of his friends call him a bit of a coward. - Rumored to have a summoning style similar to one of his colleagues, Joshua Dsiorpov, in that he has three favored characters (hence his title of Three Kings) who are key to most of his Techniques; they are unlike Josh's Winged Dominations in that they are not manifestations of himself, but three entirely created characters. However, Giovanni can manifest them out of his Wings as well.
Name: Zero 'Novels Beyond' Dsiorpov
Appearance: - A smoldering, bitter young man with one icy blue eye and one light silver eye (although it's not visible in the picture above) glowering at people from under parted, spiky dark brown hair. Fond of casual attire, which ranges from long-sleeved shirts to khakis. Is almost never seen smiling, fiddling with a sketchbook tucked tightly underneath an arm.
Background: - Like Giovanni, his origins are shrouded in secrecy and confidentiality. Not one of the Wolfsbane Bosses have pressed him for details as even they seem to be wary of this rather cantankerous Grim Artist. Because of his special lineage, Zero also possess the Triple Wing Phenomenon like Giovanni von Dominus and Joshua Dsiorpov. The Wolfgang Official who hired the small group of Grim Artists to aid Wolfsbane, Vidan, has hinted that Zero's parents and grandparents have been embroiled in some kind of conflict within the Grim Renaissance and that he is key to solving it.
Personality: - Is as curt and short-tempered as he looks. Apparently, the Red Wing in his Triple Wing Phenomenon is more 'dominant' than the other two, resulting in a more malevolent attitude. Zero doesn't like speaking to anyone. When words do manage to exit his mouth, they are usually shot at people in volleys of low, seething barks. But once others get to know him better, they find out that Zero isn't naturally rude and unkind. He's just disgruntled at the fact that he's here and not back at the Grim Renaissance (the lesser one, situated in this Level of Existence) helping out his family. The only reason why he bothered coming was because Vidan promised to help him with the current conflict after his contract has been fulfilled. That doesn't stop the impatience and tension from accumulating within Zero, who finds it refreshing to vent it out on his fellow Grim Artists every now and then by brutalizing them in a sparring match. Once he cools off, he's generally a likable guy, with the Green or Blue Wing showing some influence for about five minutes, after which his impatience builds up once more.
Grim Artist Class: Savant; much more powerful than a Dilettante. Can exhibit highly advanced Grim Techniques and has refined the basic and intermediate ones to the point where they can be used for more complex and potent moves, some of them experimental. Is outclassed by a Virtuoso Class Grim Artist and definitely no match for a Genius Class Grim Artist.
Grim Art Type: - Extremely rare among Grim Artists but quite common among the Dsiorpov, von Dominus and Leon Gogh Family Guilds. Due to a special anomaly called the Triple Wing Phenomenon, also called the Three Wings Phenomenon, he has all three types: Blood Art, Soul Art and Fate Art. In Zero's case, the Red Wing is more 'dominant' than the other two, and has adopted a Soul Art stance on exacting costs.
Grim Aesthetic/s: - Multi-talent Artist and brilliant Generalist. Individuals with the Triple Wing Phenomenon are by default good at three groups of three Aesthetics each. Zero is not one of them. He has instead dedicated himself to the Writing and Painting Aesthetics, but is trying to learn Drawing (hence the sketchbook that he carries around) and Sculpture as well.
Grim Device/s: - Reiche von Monstern: (German for Kingdom of Monsters) Zero's sketchbook that he primarily uses to churn out horde upon horde of monstrous beings. This book is capable of shifting into different elemental modes, much like Josh's Tres Alas. The color palette that it uses is different in that once Zero selects a color, Reiche von Monstern automatically conjures up and utilizes a 'lighter' and 'darker' version of it. Using the resulting three colors, it then collaborates the usage of three different Elements. In the picture above, Zero is using Orange, to which Reiche von Monstern adds Brown and Tangerine as options. In Zero's palette, Chaos is assigned to Orange, Earth to Brown and Sound to Tangerine. Therefore, when he summons a monster out of his sketchbook, that being will have a combination or collaboration of those three Elements assigned to its statistics. - Die Grausame Mutter: (German for The Cruel Mother) Zero's mechanical pencil. He also calls it Tiamat. - Shafts of lead that he uses to reload Die Grausame. He keeps at least three of them wedged between his lips so he doesn't have to keep reaching into his pockets. - Has vials of nectar hidden somewhere on him to counteract the Soul Art effects of his Grim Art.
As an Artist: - Zero's stance as a Grim Artist is unknown for now. He has shown himself passionate and determined when it comes to improving himself.
As a Grim Artist: - His fighting style is mostly undefined, but it apparently involves summoning an overwhelming amount of dangerous and horrifying monsters to swamp his opponents or execute cunning battle tactics. - Even when he's predominantly a Writer, he has only shown off his Drawing prowess on this existence. He says that he must force himself to draw better, and so will not rely on Writing Aesthetics at the moment. - He has revealed the 'name' of his Blue (also called Azure) Wing to his friends only. Whether he can detach this Wing into a Character has yet to be seen.
Art Costs: - Even when Blood or Fate Art costs have been known to show up once in a while, Zero primarily remains a Soul Artist. Specific costs are usually judgment and emotion-oriented, more or less pertaining to the part of someone's mind that discerns friend from foe, and the part that regulates rage. This makes Zero dangerous to work with; prolonged combat can turn him into a berserk killing machine fueled by mindless anger. Even when on a rampage, he retains all of his skill and prowess. He will not be hampered by his emotions at all; he's just consumed by them, and will not hesitate to harm everything around him. - Note that there is only a chance of that happening if Zero faces off against a fellow Grim Artist equal or superior to him. When engaging non-Grim combatants, the costs of his abilities are so small that their impact on his mind is laughable.
Favored Moves: In battle, Zero has been known to rely on an immense number of abilities and moves, only several of which have been formally documented:
Drawing Aesthetics, Quick Sketch: A common method specific to this Aesthetic. It allows a Grim Artist to rapidly churn out a summon. Speed can range from seconds to near-instantly. - Zero has been reputed to have trained so much with this Technique that it always seems like he summons several monsters at once, which of course is not true. - The cost for Zero depends on how time he wants to reduce from his current sketching speed. This means that more complex characters, which take longer, will cost more. If Zero's usual sketching speed is increased or decreased by augmentation or handicapping, then the costs will fluctuate as well.
Drawing-Painting Aesthetics Collaboration, Ballsaal von Monstern: German for Ballroom of Monsters, this is Zero's current signature move. Many Grim Artists have their own variant that they call by a different name, and a lot of them like to specialize in different kinds of monsters. Zero primarily draws Freaks, which are hideous amalgamations of creatures, non-living objects and incarnations of aspects. He has shown off a few specific monster types, and those are usually copyrighted to him. Generic things like vampires, werewolves, demons and ghosts are definitely not part of the copyright, as pretty much any Artist can draw those. However, Zero's trademark creatures, much like trademark characters in regular societies, belong solely to him. - Zero has yet to display a limit as to how much of his monsters he can summon at a time, which is surprising since Drawing is supposed to be his weakest Aesthetic. One can only theorize what he is capable of with a pen instead of a pencil. - The amount he can summon and individually control outside the Renaissance is ridiculous. Zero has been refuted to make even the most massive non-Grim armies, even all-consuming swarms without number, look like insignificant dust specks lost in an endless universe. - When distracted or injured enough by another Grim Artist, he has been known to lose control of his monsters, which promptly turn on him and his allies.
Ballsaal von Monstern, Implosive Wraiths: Once summoned, these moaning effigies seek out opponents and attempt to phase right into them, whereupon the deformed, multi-limbed ghosts collapses into a single point, taking the target with it, affecting an area as large as a house within the Grim Renaissance. - Thankfully, Zero can control the strength of the implosions outside the Renaissance. Vidan has taken into account that Wolfsbane has brand new colonies in many places now, and the Wolfgang Official has told Zero that it would be most detrimental to the Bosses if he decided to randomly set one of his wraiths off in any non-Grim places. - The implosion area can have an Elementally-charged residue.
Ballsaal von Monstern, Formica Brute: This faceless, featureless hulking beast gets its name from the fact that billions of deformed, mutated wood ants comprise its body. It relies on quick slashing movements to tear open large wounds into opponents. Whenever it hits something, it deposits a load of freakish wood ants that proceed to devour the victim, stinging and spraying enhanced formic acid all the while. - Each mutated wood ant is about the size of a cricket, and brandishes multiple fanged heads that can spew out corrosive substances strong enough to melt Grim-type Materials. - Outside the Renaissance, the ants can devour whatever Zero sics them on, even non-physical things like Concepts and all forms of Life Energy, whether it be Chi or something much more complex and powerful. - Their acid can be Elementally-charged.
Ballsaal von Monstern, Omega-Alpha Generator: What appears to be a rather confused-looking half-Phantom, half-amorphous blob is one of Zero's more diabolic Summons. While next to useless inside the Renaissance, where it dons the role of bathroom sponge rather than a reliable minion, outside, it becomes an object of nonpareil cruelty. - The Omega-Alpha Generator, or the 'Inverted Boss' Maker as Zero like to call it, is activated by attaching it to any given Entire Creation. The squelching device then makes a sweep of everything inside and outside, part of and separate from, affiliated or non-existent to its host. It then locks on to the highest members on its list. More often than not, it will be the 'Ultimate Being' or 'Almighty Creator' of that particular designation, either situated within or without. The target in question may be a construct, an event or an item. It may be someone who has subdued a deity, or works for one. Or it may even be a concept of something. Or a thought. Or an Aspect. Or a Law. - Regardless, the Omega-Alpha Generator will unleash a 'Product' specifically designed to be its target's Perfect Opposite. The 'Product' is then set upon whoever Zero has designated. Products can be modified, controlled, switched, or even duplicated at will. - As one might have guessed, this can cause all sorts of pandemonium and devastation for Zero to enjoy when he is of a sufficiently bad mood. To have the 'Top Dog', so to speak, suddenly turn on his/her/its own Entire Creation is bad enough. What happens when the original 'Top Dog' is too busy fighting off an army of itself to help anyone?
Ballsaal von Monstern, Galleon Wyrm: Not an original creation of his, the Galleon Wyrm is a magical alien beast that Zero decided to make a portrait of. The resulting creature was a vast improvement over the original subject, and Zero quickly incorporated it into his character collection. This slender, craggy beast is a writhing engine of destruction capable of unleashing a storm of bolts or blasts from its segmented body. Each separate segment can produce a mass of elemental plasma that can be aimed and fired individually, whether for wide-scale devastation or coordinated precision attacks. - Currently Zero's most expensive monster. - Galleon Wyrms can use more than one Element at a time. - Each segment of the Wyrm almost seem to have a mind of its own, but can be detached if damaged or corrupted. The rest of the Wyrm them simply connects any segments that it wants to, but only in single file for his most common variants. More advanced variants can ignore this limitation entirely, attaching segments helter-skelter to form all sorts of freakish amalgamations.
Ballsaal von Monstern, Reaper Dragonet: What looks like the legless love-child between a large bat and a rusty farm scythe is Zero's primary aerial-superiority unit. They travel in swarms of hundreds, shredding and mutilating anything unfortunate enough to be caught in their path, including each other. - The gigantic scythe blades at the end of their tail can be imbued with the power of one of Zero's Elemental Triads. - Outside the Renaissance, a single Reaper Dragonet automatically gains the ability to instantly outnumber any race or species it encounters. This nifty trick extends to the clones, and even their clones as well. They will also be able to perfectly duplicate, counter, wield and improve upon any feature or power of whatever does cross paths with them.
Drawing Aesthetics, Sketcher's Charge: A common Technique, similar to the Author's Charge. Temporarily fuses the Grim Artist with his or her Grim Device and dissolves both into a dark, glowing streak that rockets across a predetermined trajectory at jaw-dropping speeds before reforming at the destination. The path that the Artist took will create products of his or her Grim Art. For a Grim Sketcher the path he or she traveled through will form pictures or characters. Artists usually use this Technique to quickly move from one spot to another while still unleashing their art at the same time. - During their time fused with their Device, the Artist thinks as fast as he or she moves. - Zero loves using this offensively, dashing headlong into battle. By the time he reforms himself, dozens of his monsters will have been summoned along the trail he had taken, ready to do his bidding while he personally wreaks havoc deep within enemy ranks. - This Technique can be used by a few Aesthetics other than Writing.
Drawing Aesthetics, Paper-Gash Doorway: A common method that Artists use to call forth their characters. This involves quickly drawing someone or something into paper and then flicking the sheet in a particular direction. The paper will burst into a streak of plasma and energy that tears a gash into the fabric of reality or any given surface, out of which the summoned character steps out of. Zero has been seen using variants of this move, like where he summons characters that he has already paid for earlier. - Note that it is possible for talented Grim Artists to disrupt this kind of summon by destroying the sheet before it tears open a complete rift. - Outside the Renaissance, the rift itself can be used as a weapon, able to tear into the most resilient of defenses and entities.
Trivia: - People aren't sure as to how he's related to Joshua. - Zero isn't sure either. - Some believe that they aren't even from the same era in the Grim Renaissance. It isn't above Vidan to call out to Grim Artists from different parts of a time-line. - Has been known to summon his creatures for the sake of eating them. Apparently, certain monsters of his not only taste good, but are quite nutritious.
Name: Sasha 'Jester Queen' Leon Gogh
Nationality: Mostly unknown. Speculated to be part Russian.
Appearance: - Her eyes match the color of her favorite hoodie, which is pink. Has a youthful face framed by her voluminous, long brown hair. Wears a spotted bandanna, light grey sweatpants and black sneakers to complete her very casual look. Also carries a painter's palette, and stores her paint tubes and brushes in the pouch of her hoodie.
Background: - Has a had bit of a rough past and prefers not to talk about it. Research has revealed that she was one of the few surviving Wild Artists, the rest having massacred by their own comrades in the most tragic event to occur in what was once a utopia before Wolfgang attacked. Countless Grim Artists were claimed by the first (and hopefully the last) holocaust to occur within the Grim Renaissance, and Sasha was able to survive it only because she was a Leon Gogh, the third of the three most prominent families, the other two being the von Dominus and the Dsiorpov. And even then, her parents found it hard to protect her; Tiberius Leon Gogh, one of Sasha's older brothers, was one of the main proponents of the massacre, not knowing that his sister was one of the many he sought to eradicate. - The whole ordeal took place because of a escalating rivalry between Wild Grim Artists and Rage Grim Artists. The former loved fooling around with what their imagination was capable of, and the things they could come up with sometimes blew other Artists away – both figuratively and literally. The latter was more focused on complaining, denouncing or lamenting about everything. It goes without saying that these two were natural opposites, and could not have disagreed more on their opinions of Art. - The bad blood between these two types of Grim Artists wasn't a big problem back in the days where the Grim Renaissance was a utopia, as there was room for their kind. Any conflict between them could be peacefully resolved. But when Wolfgang attacked, and the Grim Renaissance was under a lot of pressure, the feud between Wild and Rage Artists became a bit of a nuisance. No longer could the other Grim Artists afford to manage their antics. At first, people tried to get them to tone down the insanity of their strife. Unfortunately, the Wild Artists were just too batty, careless and senseless with their Art to care. On the other side of the spectrum, the Rage Artists were just too malevolent, aggressive and absolutist with their art to not care. One faction just didn't take anything seriously, and the other took things way too seriously. - Events came to a head when a crowd of Wild Artists got together and celebrated the first Freedom Festival, which is the equivalent of a Grim Renaissance version of Earth's Burning Man Festival, only a little more maniacal and crazy. Thousands of Wild Artists got together to, well, go wild with their Art, celebrating the ability of Imagination to defy logic and reason. The commotion attracted masses of Rage Artists, who proceeded to protest and gripe about the whole event. No one knows who landed the first blow, but it wasn't long before a battle was started. Things got out of hand when the combatants spilled out of the festival grounds and all over the Renaissance, causing all sorts of pandemonium wherever they went. - Enraged, several powerful Guilds got together and gave both sides a final ultimatum. But that got treated like a joke by one faction, and the other shot it down with many a snarl. Unable to take it anymore, the Renaissance Purge began. Too disorganized and irrational to form a competent resistance force, the Wild Artists were picked apart by their unified opponents. The same thing happened to the Rage Artists, who just couldn't stand each other long enough to come up with a coalition. - It was only when a Legendary Class Grim Artist named Vincentio von Dominus personally put a stop to the holocaust did peace trickle in once more. But the damage had been done, and even today Wild Artists and Rage Artists are regarded with caution, not because they are inferior, but because of the hazards they pose to others.
Personality: - A curious mix of girlish and tomboyish, dainty and roguish. Will be involved in a fist-fight with several of her male colleagues one moment and run screaming from a slug on the next. Does not care for deep cuts and serious bruises, but will flip out the moment she breaks her nail. Is a generally fun person to be around, especially since she is fiercely loyal to friends and protective of them. Does take it too far sometimes in that she can get too casual with them and their possessions, like raiding someone's fridge whenever she drops by unexpectedly. It is all done without malice, though, as if she was dealing with family.
Grim Artist Class: Virtuoso; much more powerful than a Savant. Can exhibit high-tier Grim Techniques and has refined the basic, intermediate and advanced ones to the point where they can be used for many complex, potent and/or experimental moves. Is outclassed by a Genius Class Grim Artist and definitely no match for an Expert Class Grim Artist.
Grim Art Type: - Fate Art. Sasha is one of the rare Grim Artists belonging to the Leon Gogh, Dsiorpov or von Dominus families who hasn't manifested a Triple Wing Phenomenon. Instead, she has her family's signature cost: in exchange for activating her Grim Art, her 'cosmic' self will be jeopardized.
Grim Aesthetic/s: - Sasha is well-versed in four Aesthetics: Painting, Imagination, Combat and Drawing. Being a Leon Gogh, she has been trained in Painting ever since she could grasp a brush. As a Wild Artist, she uses Imagination Aesthetics, but more specifically a specialized branch of it called Wild Imagination. She can draw and fight rather well, using those two Aesthetics as secondary support to further augment her overall capabilities.
Grim Device/s: - BabyFrog: Sasha's paintbrush. An immensely expensive and powerful gift from her parents that helped her survive the Renaissance Purge. - Mr. Waddlechuck: A large, messy palette made out of cloth and wood. As Sasha fights, her paint seeps through the surface of Mr. Waddlechuck, fusing into all sorts of strange combos, some of which Sasha gives the craziest names and assigns the most peculiar functions. - An undisclosed number of paint tubes carried on her person. - Additional brushes for various reasons.
As an Artist: - While it irritates her fellow Artists, Sasha has a very whimsical, horse-play, joke-oriented stance on Art. She is very playful and crazy with her creations, often treating it like one infantile joyride.
As a Grim Artist: - Being a Wild Artist, Sasha has no problems with using the most bat-guano insane moves on her opponents. Most Grim Artists prefer not to talk about what Sasha creates out of pure contempt, which means details are scarce on her capabilities. The Wolfsbane Bosses have been warned to expect things like 'The Spine-pisser' or 'Nuclear Sister of Ancient Times' when she decides to spring into action.
Art Costs: - Usually manifest as a rather rare 'Surroundings-damaging' payment, in which her Art affects the realm around her negatively. The specifics of this has yet to be revealed.
Favored Moves: In battle, Sasha has been known to rely on a gargantuan number of abilities and moves, only a few of which have been formally documented:
Nuclear Sister of Ancient Times: A rather unusual and Rare summon in that it isn't drawn but painted. But even more baffling than its mechanics (and name) is its appearance and method of attack. The Nuclear Sister of Ancient Times takes form of a young girl with a red hood dragging a T-Rex by the teeth. When prompted to engage enemies, the little girl wields the dinosaur much like a baseball bat, smashing targets with the Cretaceous reptile. By kicking it in the balls, the little girl can cause her weapon to regurgitate a screaming drag queen that detonates into a random elemental blast, the force of which is described by Sasha to be equivalent to 'twenty-eight Murderillion soap bubbles popping at once'. - Sasha is fond of riding on the disgruntled T-Rex's head as the girl drags it along. - There can be an army of these in play if Sasha sees fit, resulting in a cacophony of powerful explosions, screaming men decked in questionable apparel, and howling dinosaurs with bruised tender spots.
Painting Aesthetics, Elemental Matrimony: A common, almost-mandatory Technique for Grim Painters. This Technique merges two or more ingredient colors into a special Fusion. The Elements that they represent will also be combined into a different form. Since Painters can have different Color-Element pairings, not to mention different favorites and preferences, it is rare for any two Grim Painters to have the exact set of moves. Granted, they could always share among or copy from each other, as Elemental Fusions have no natural Copyright to them, but that in itself could be counter-productive. Painters have to explore their own Grim Palettes and figure out which Colors, Elements, and Fusions thereof, suit them best. For example, some Painters are more used to the Element of Water. Others find it easier to wield the color Green, and so on. To recklessly borrow and utilize a move from someone else could be risky if the Painter is unfamiliar or otherwise unsuitable to wield it. Regardless, it is impossible to determine just what Painters can and will do with their Palettes; the options are practically limitless. - Sasha is equally good with all colors and elements, having shown no favorites or preferences. This trait appears to be well-engraved within the Leon Gogh Family Guild (her siblings also exhibit the same lack of Color-Element limitations) and it is quite uncommon outside their gene pool. Not too sparse, but still rare enough to inspire envy. - Randomly reassigning Elements to Colors isn't a problem for Sasha. One day she will assign Metal to the color Grey, and at a whim switch it to Wind, Smoke or even Sound. This makes her Elemental Fusions extremely difficult to predict, and subsequently, counter. - This Grim Technique can also be referred to simply as Fusion, when used in context for Grim Paint. - While it is possible to summon Characters using Elemental Matrimony the costs for the majority of Painters are much higher, although there are exceptions. - As such, almost all Paint-based attacks that resemble Summoned Characters only look that way; they are without a will of their own and are fully dependent on (and controlled by) the Painter. Sasha has defied this rule on more than one occasion, however, something which her brother can't boast for himself. - Note: this Grim Technique only produces a new Element of the Grim Painter's design. What he or she can do with it must be listed under that Element itself.
Elemental Matrimony, Spine-pisser: No, it's not some hideous abomination that expels its backbone by way of bladder contractions, at least not yet. It is not a creature, but an Element, made by Fusing certain ratios of Red, Green, Purple and Orange. To Sasha, those are the elements of Fire, Acid, Poison and Kinetics, and she uses them for their ability to inflict pain. When combined into Spine-pisser, Sasha can use this dark-yellow, energy-like Element however she wishes, from summons to constructs. Whatever touches Spine-pisser 'will experience pain so intense that it will piss its own spine out', as stated by Sasha. - It doesn't matter if the victim is regularly incapable of feeling pain or doesn't have a spine. Even dead invertebrates will still urinate out a backbone out of pure agony. - If Sasha adds pink to the mix, the effects of Spine-pisser is reversed, turning it into the ultimate anesthetic. This has yet to be seen.
Spine-pisser, Man o' Spank: Yet another one of Sasha's characters Painted into existence instead of Drawn. The Man o' Spank takes form of a colossal, airborne jellyfish-like creature with several large sacs of air keeping it floating. Beneath its hideous bulbs lie hundreds of dangling tentacles made out of concentrated Spine-pisser. The Man o' Spank can extend these tendrils and use them as whips, inflicting mind-boggling amounts of pain upon contact, and increasing that pain with every consecutive strike that it lands. - As per its name, it usually aims for the backsides of people. - Sasha is immune to its effects.
Prerogative Aesthetics, Grim Art Powerplay: Even admitting to have used this Technique is considered taboo. Also known as simply Powerplay, the Forbidden Line Breaker, and the Urheberrecht Ausweichen (Copyright Dodge, in German) to name a few. This is a technique by which a Grim Artist bypasses another Artist's Prerogative and controls his or her work, mostly creations like Characters or Golems. While only used against Grim Artists, Sasha has the ability to grant it to her creations, allowing them to affect, control and change each other even when under her Prerogative, something extremely uncommon for Artists to be capable of. - This Technique isn't heavily frowned upon when used in or on someone's Outer Legacy, i.e. an Artist's Work which is manifested as 'utterly separated' from the Renaissance. In fact, many Artists do it for fun, effortlessly and casually. Although Powerplays can irritate Artists anywhere they are, like Josh, it's really not a big deal if another Grim Artist causes someone else's Character to say or do something without the rightful owner approving it, or for that matter, without even being notified of the Powerplay. This is something easily correctable, and just as easily dismissed from canon. Try as one might, the destruction of someone's Outer Legacy via exploding bunny simply will not apply. All this changes the moment it is used within the Renaissance; it goes from a slight offense to a direct assault on one's Prerogative, one's right over his/her own Artistic Domain. - How Sasha learned and used this Technique without being captured and severely punished is anybody's guess.
Trivia: - Reported by Giovanni to be to total opposite of her twin sister when it comes to their stance on Grim Arts. Artistelle Leon Gogh is also a Rage Artist, like the next person on the list. - Her friends can coax her into any location using a trail of candy. - Speaking of sweets: when on a sugar high, Sasha's speed increases to nearly a dozen times its usual, with the catch of her ability to discern friend from foe being hampered greatly.
Name: Kazue 'Grinder' Amadeus
Appearance: - Kazue takes more after her mother in looks, being of Asian complexion and stature. She is usually seen decked in a plain red kimono, her eyes blindfolded, with dark cotton bandages wrapped around her arms, breasts and legs. She wears a thick hair tie that serves to keep her bushy ponytail away from her face when she plays.
Personality: - Kazue is a curious mix of friendly and hostile. She quite sociable to people, but a terrible enemy to their sloth. To reiterate, she thinks everyone is too lazy, and that they can always put more effort into doing things. This includes herself. She often bosses people around her, egging them to put in that extra five percent in everything they do. She doesn't really care about how much quality it is that they can muster, nor their speed in doing things. She just believes that everyone can always put more effort than the last time. Regardless of whether people ask her to stop being so meddlesome or actually follow her advice she's always very pushy, in a very passive-aggressive manner. There is also the problem of her mistaking nonchalance and relaxed attitudes as laziness. People who exhibit such characteristics are immediately bombarded by her criticisms, which sting quite a bit as Kazue possess quite a mouth and a large vocabulary.
Background: - Refuses to speak about it. Zero has revealed that she was the illegitimate child of a powerful Austrian Grim Musician and a non-Grim Japanese woman. Her father left her mother when she was about five years old; no matter how hard the two of them had begged him to stay, he simply disregarded them. Kazue firmly believes that if she had only tried harder, her father might have remained. She also lost her eyes in a duel with a fellow musician; the fight had been so intense that the cost claimed by her Grim Art was her vision. She managed to be one of the few Rage Artists who survived the Renaissance Purge not only because of her less-disruptive stance (see As an Artist section below) but because of her skill.
Grim Artist Class: Genius; much more powerful than a Virtuoso. Can exhibit very high-tier Grim Techniques and has refined the basic, intermediate, advanced and experimental ones to the point where they can be considered to be on an entirely different level of skill altogether. Is outclassed by an Expert Class Artist and definitely no match for a Master Class Artist.
Grim Art Type: - Blood Art. Her physical existence will be jeopardized in exchange for her Art's own.
Grim Aesthetic/s: - Kazue is a devastating Musician and Martial Artist, using the two in an Aesthetics Collaboration so well-melded that it has been mistaken for an Aesthetics Fusion by unfamiliar Artists on many occasions.
Grim Device/s: - Sons of Raijin: Kazue's Thunder Drum Set. - Muramasa and Masamune: Her two Taiko Drum Sticks. - Numerous daggers hidden up her sleeves.
As an Artist: - Kazue has a passionate love for power – not in the sense of command or authority – believing it to be the fruit of effort. She loves the raw, unbridled force and might that one can wield. In her early teens, she used to hang out at Grim Coliseums and watch Master Class Artists unleash their highly impressive moves and abilities. But when she lost her sight, Kazue has had to rely on her other senses to satiate her love for power and effort. Complexity, in her opinion, isn't always a measure of power. Complex characters may look fancy and have all sorts of flashy capabilities and skills, but some simply-designed ones have been known to pack more of the basic punch that Kazue loves to witness. Anything conveying power and effort is immediately stamped into her favorites list, from strong-tasting foods to the color red. - She is also what her colleagues consider to be a Rage Artist. Unlike Wild Artists, who find fun and jokes in everything, to a Rage Artist the world around them is one big problem and mess. There's always something or someone to complain about and criticize. Now, Kazue has a much milder version of this in that she doesn't have a problem with people – she has a problem with their lack of effort. Instead of directly taking out her frustration on persons, she tries to improve them instead, believing that by doing so she will kill their sloth. This happens whether others around here like it or not, and so she can be a little bit troublesome. However, since they almost always benefit from her meddling, Kazue is considered quite benign and tolerable for a Rage Artist.
As a Grim Artist: - Primarily a Grim Musician, Kazue has earned her nickname of 'Grinder' due to her devastating prowess with her Thunder Drum set. Kazue can unleash a spectacular offense, defense and support at the same time. Her attacks consist of shockwaves and sonic pulses created from her drum beats. The very same sonic cataclysms she uses to pulverize opponents can also be used to reduce their attacks into pitiful remains, and they can be turned into a 360-degree wall of impenetrability. But perhaps her most curious ability is to augment the raw power and stamina of her allies who, once designated, are safe from her deafening drum-beats. Even the weakest, slowest Artist becomes a tempest of Techniques when under the influence of her rhythms. Her friends have to be wary, though. Sometimes, their Grim Arts will be so enchanted by her percussion that they will go out of their way to reduce costs so Techniques can be used longer or more. But most times, the costs will remain the same, which means her allies risk burning themselves out very quickly. If that happens, not only would their opponents be able to easily pick them off, but they will once again earn Kazue's rants about not putting forth enough effort.
Art Costs: - Her costs used to be sight-related, but ever since she became blind, her Grim Art has been a little bit confused as to what costs it should exact on her. Sometimes, it will send searing pain across her body. Other times, it will mangle her internal organs. Occasionally, it will break a bone. - Of course, outside the Grim Renaissance her costs are too small to even notice, like one of her red blood cells will dying every time she finishes an entire song.
Favored Moves: In battle, Kazue has been known to rely on a sizable number of abilities and moves, several of which have been formally documented:
Music Aesthetics, Detonator's Percussion: Her primary method of attack and defense. Using her drum set, Kazue can create shockwaves, each one a mix of sonic and kinetic force capable of massive damage within the Grim Renaissance, and unfathomable devastation outside of it...even without her Artist's Prerogative lacing them. - This style of hers is purely combat-related, used for directly reducing her opponents into sub-atomic particles. - Used in a certain rhythm, Kazue can time her attacks to coordinate with each other, for maximized effect.
Detonator's Percussion, Expanding Force: One of three types of shockwaves that Kazue has been seen using. This type, once formed by her drumstick's contact with an instrument, will radiate outwards. It is a 360-degree blast that leaves no opening, making it difficult to counter both offensively and defensively. - If outside the Grim Renaissance, Kazue need only touch her drum with one of her sticks to pulverize multiple clouds of omniverses using an Expanding Force Shockwave. She has taken steps to ensure that will never happen accidentally.
Detonator's Percussion, Directed Force: One of three types of shockwaves that Kazue has been seen using. This type, once formed by her drumstick's contact with an instrument, will travel in a selected path or direction. Unlike most shockwaves, these do not get weaker the farther they get. - Kazue has shown a three-mile range within The Renaissance, but no distance limits outside of it.
Detonator's Percussion, Imploding Force: One of three types of shockwaves that Kazue has been seen using. This type, once formed by her drumstick's contact with an instrument, will collapse on a single point of space in the area as designated by Kazue, crushing everything caught in the initial radius. - A rarely-used shockwave, as it requires more thinking and calculating to pull off properly. But while Kazue would much rather focus completely on her rhythms, even she can't deny the effectiveness of this shockwave, whenever it is used.
Music Aesthetics, Thunderstorm's Percussion: Her primary method of support. Using her drum set, Kazue can bestow special enhancing effects on allies and crippling effects on enemies for the duration of the beat. Unlike her step-sister, Madeline Amadeus, or her half-sister, Riana Amadeus, this Technique of Kazue is Effectual, not Conceptual; they invoke non-physical and/or sub-physical means, not idea-based and/or abstract-type methods. - This style of hers is purely musical, with no physical damage being inflicted on opponents. - She is capable of combining a Detonator's Percussion Shockwave with a Thunderstorm's Percussion Shockwave, so opponents must always be on their guard. They never know when a seemingly harmless beat could flatten them, while still bestowing capability bonuses on Kazue's allies. Doing so costs a little more, but is always worth it.
Thunderstorm's Percussion, Raijin's Tantrum: A high-energy, fast-paced, loud-as-hell beat that exponentially augments the speed and striking power of her allies, as well as their overall strength. Raijin's Tantrum inflicts rather unusual 'malfunctions' on opponents, causing pretty much everything about them and their equipment not to function properly, sometimes in the most unusual ways. - Kazue once let someone shoot her point black in the face while she was playing this song. The firearm 'malfunctioned' and sprayed her with perfume instead.
Thunderstorm's Percussion, Raijin's Heartbeat: A mid-speed, semi-continuous, droning beat that boosts the fortitude and reaction speed of her allies to the point where they can shrug off attacks that would normally kill them on the spot. That is, if attacks can even reach their target; Kazue's allies will have their mental processing enhanced so much, many who have been under this effect have sworn that they had been able to see into the future. On opponents, Raijin's Heartbeat inflicts a slowing effect, not just on their movements, but on all their bodily processes. The closer the song gets to finishing, the slower all their critical functions get. If Raijin's Heartbeat ends without the proper countermeasures being taken, its victims die instantly since everything about them grinds to a standstill, which includes their thinking, cellular activities, destiny and existence. - Can be inflicted on more than just entities, corporeal or otherwise.
Music Aesthetics, Substituted Instruments: Many other musicians have their own variations and versions of this ability, but its premise is more or less the same. This Technique allows Kazue to use anything around her as a drum set (be it her enemies or the very space around them) to unleash her attacks and effects. - If her drums, through some devilry, are destroyed by another Grim Artist, Kazue can easily use her own flesh and clothes.
Combat Aesthetics, Refined Iron Body: A common Technique for Grim Martial Artists. Through countless hours of exercise, Grim Martial Artists can turn their bodies into living weapons, each one designated by strong metals. Kazue herself has demonstrated monstrous feats of strength and power within the Grim Renaissance, and beyond cosmic feats outside of it, once punching a black hole out of existence because 'it could have put in more effort in its gravitational pull'. - The Refined Iron Body title is the fifth-highest one in the Iron Body Series, just below Forged Iron and above Cast Iron. - The Iron Title is the third level of bodily refinement, after which is Titanium and Adamant.
Combat Aesthetics, Nonstop Endurance: A mandatory Technique for Grim Martial Artists. Through a combination of training and Grim Arts, its is now impossible for Kazue to tire physically below a certain level of exertion. Past that level, however, she will start to experience some exhaustion, granted that physical activity has prolonged use. This does not apply to mental or emotional endurance. - In Kazue's case, her limit is unknown.
Combat Aesthetics, Defiant Constitution: A mandatory Technique for Grim Martial Artists. Through a combination of training and Grim Arts, its is now impossible for Kazue to take damage from any sources below a certain level of potency. Past that level, she will start to experience some pain and injury, not accounting for the damage type. If she is immune to energy, for example, an energy-based attack that exceeds the defenses offer by this Technique will still have no effect. This does not apply to mental or emotional constitution. - In Kazue's case, her limit is unknown.
Combat-Prerogative Aesthetics Collaboration, Selective Resistances: A common Technique for Grim Martial Artists. Through a combination of training and Grim Arts, its is now impossible or extremely difficult for Kazue to take damage from any sources of a certain Damage Type, sometimes even indirectly. Outside of that, she will start to be affected, directly or otherwise. This does not apply to mental or emotional resistances. - In Kazue's case, she has shown immunity to Blunt-type and Blade-Type damage, and high resistance to Corrosion-type and Burning-Type damage.
Combat Aesthetics, Striking Overdrive: A very common Technique for Grim Martial Artists. When initiated, the user can magnify the force and effects of his or her blows by striking multiple times in a single instant (literally zero time between blows) or less. This is a very stealthy way for fighters to sneak in a powerful hit; to the enemy it only registers as a single blow, but the aftermath is a lot messier. The better the fighter, the more hits he or she can land in an instant, turning what seems to be lower-level moves into duel-ending ones. - It goes without saying that if applied to higher-level moves, the damage dealt will be magnified according to the Martial Artist's skill. - Kazue has been known to land over 1000 blows at the same time. - There have been Grim Martial Artists who have honed this move so well that they breach logic, landing their attacks before they have even launched them.
Music-Prerogative Aesthetics Collaboration, First Beat Respect: Used by all Grim Musicians once they reach Savant Class. Basically, the first Music Artist that plays controls the tempo of the place. This means that, unless they set up the proper countermeasures, Kazue can force her will upon the pacing and rhythm of everyone caught by her song. It also means that other Grim Musicians in the area will have to play in harmony to the music bars that Kazue sets, and any attempt to do so will result in dire consequences. - Unlike First Note Respect, this Technique only controls the beat within an area, not the melody. - The strength of this Technique is dependent on the strength of the user's Prerogative. A Master-Class Musician with Musical Prerogative weaker than Kazue's will still be forced to comply with her, despite being more powerful in general. - Kazue's Amadeus lineage has granted her an extreme level of Musical Prerogative. She has yet to meet a Musician that she could not apply this Technique to. There are many accounts of her playing even after another Musician has initiated this Technique, and her First Beat Respect somehow overwhelms the previous one regardless of how long a song had been playing before it was interrupted. - This Grim Technique can also be referred to simply as Rhythm Control.
Trivia: - Eats everything with Wasabi. - Likes listening to high-energy orchestral music and heavy metal. - Her kimono belonged to her mother, who died of a broken heart not long after her lover left her. - Is currently undergoing Combat Aesthetics training from several well-known Master Class Martial Artists. - Riana Amadeus, her half-sister, is her worst enemy. Not just personally, but also musically. - Has never been beaten in an arm-wrestling match.
GRIM RENAISSANCE ROSTERS:
A Glance at the Renaissance: [link] The Grim Aesthetics of Renaissance 'Forgewater': [link]
You can simply copy and paste the Class Details. The lowest we can be on the Rosters is Apprentice, (details can be found in Profile 3) and the highest we can be is Savant (details can be found in Profile 2), and the other option is Dilettante (details can be found in Profile 1)
Also, as I stated in the journal, for variety's sake, the newcomers cannot be a Savant and a Fate Artist at the same time.
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`anmari has been spreading her infectious positivity throughout our community for over 6 years. Throughout this time Ana has been at the core of all things devious, passionately developing an eclectic gallery, helping organise devmeets, participating in chat events and also recently completed dedicating her time as a Community Volunteer. We are absolutely delighted to bestow the Deviousness Award for May 2013 to `anmari, congratulations! Read More